Level 1
ST 4 PE 6 EN 5 CH 4 IN 8 AG 7 LK 6
Repair, Small Guns, Sneak
Ant Sight
Hematophage
Wired Reflexes
Rad Regeneration
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 2
Small Guns +2 (40), Energy Weapons +1 (20), Lockpick +5 (24), Speech +2 (15), Sneak +2 (40), Repair +2 (40), Explosives +1 (20), Barter +2 (15), Science +2 (25)
Intense Training (AG)
Level 3
Small Guns +3 (43), Lockpick +3 (29), Speech +3 (18), Sneak +3 (43), Repair +3 (43), Science +4 (29)
Intense Training (PE)
Level 4
Small Guns +3 (46), Energy Weapons +1 (23), Lockpick +3 (32), Speech +3 (21), Sneak +3 (46), Repair +3 (46), Science +3 (32)
Educated
Level 5
Energy Weapons +3 (26), Lockpick +5 (37), Speech +4 (25), Repair +5 (51), Science +5 (37)
Comprehension
Level 6
Small Guns +1 (47), Lockpick +8 (45), Speech +1 (26), Sneak +1 (47), Repair +3 (54), Science +8 (45)
Gunslinger
Level 7
Small Guns +3 (50), Energy Weapons +5 (31), Speech +4 (30), Sneak +3 (50), Medicine +7 (32)
Intense Training (IN)
Level 8
Small Guns +5 (55), Speech +5 (35), Sneak +5 (55), Repair +5 (61), Science +3 (50)
Commando
Level 9
Small Guns +5 (61), Lockpick +3 (49), Speech +5 (41), Sneak +5 (61), Repair +5 (67)
Intense Training (LK)
Level 10
Small Guns +3 (64), Energy Weapons +5 (37), Lockpick +3 (52), Speech +3 (44), Sneak +3 (64), Repair +3 (70), Science +3 (54)
Finesse
Level 11
Small Guns +3 (69), Energy Weapons +5 (42), Lockpick +3 (55), Speech +3 (47), Sneak +3 (69), Repair +3 (73), Science +3 (57)
Intense Training (AG)
Level 12
Small Guns +1 (70), Energy Weapons +3 (45), Lockpick +3 (58), Speech +3 (50), Sneak +1 (70), Repair +7 (80), Explosives +2 (25), Science +3 (60)
Sniper
Level 13
Small Guns +3 (73), Energy Weapons +3 (48), Lockpick +3 (61), Speech +3 (53), Sneak +3 (83), Repair +5 (85), Science +3 (63)
Silent Running
Level 14
Energy Weapons +3 (51), Lockpick +5 (66), Repair +10 (95), Science +5 (68)
Light Step
Level 15
Lockpick +4 (72), Speech +3 (56), Sneak +3 (86), Science +3 (71), Medicine +10 (43)
Intense Training (PE)
Level 16
Energy Weapons +7 (60), Medicine +16 (59)
Better Criticals
Level 17
Small Guns +5 (78), Lockpick +3 (75), Repair +5 (100), Barter +5 (21), Science +4 (75), Medicine +1 (60)
Cyborg