Strength
5
 
Perception
9
 
Endurance
5
 
Charisma
4
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
200
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
390
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
55
 
Big Guns
26
 
Energy Weapons
100
 
Explosives
29
 
Lockpick
100
 
Medicine
60
 
Melee Weapons
17
 
Repair
100
 
Science
100
 
Small Guns
62
 
Sneak
100
 
Speech
32
 
Unarmed
17
 
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (6)
Light Step
Mister Sandman
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 4 PE 5 EN 5 CH 4 IN 9 AG 6 LK 7
Barter, Medicine, Small Guns
Level 2
Lockpick +9 (25), Repair +5 (29), Explosives +4 (20), Science +1 (25)
Intense Training (LK)
Bobblehead (Strength)
Level 3
Small Guns +6 (39), Lockpick +5 (32), Speech +1 (15), Sneak +1 (19), Repair +6 (35)
Intense Training (PE)
Bobblehead (Intelligence)
Level 4
Small Guns +3 (42), Energy Weapons +2 (20), Lockpick +3 (35), Speech +3 (18), Sneak +3 (22), Repair +3 (40), Science +3 (30)
Educated
Level 5
Small Guns +3 (45), Energy Weapons +3 (23), Lockpick +5 (40), Speech +3 (21), Sneak +3 (25), Repair +3 (43), Science +3 (33)
Comprehension
Level 6
Energy Weapons +2 (25), Lockpick +5 (45), Speech +2 (23), Sneak +7 (32), Science +7 (40)
Toughness
Bobblehead (Repair)
Ant Sight
Hematophage
Wired Reflexes
Bobblehead (Medicine)
Level 7
Energy Weapons +4 (31), Speech +4 (27), Sneak +8 (42), Repair +7 (60)
Intense Training (AG)
Bobblehead (Luck)
Bobblehead (Agility)
Barkskin
Level 8
Energy Weapons +3 (35), Lockpick +4 (52), Speech +4 (32), Sneak +4 (49), Repair +4 (65), Science +4 (45)
Commando
Level 9
Energy Weapons +4 (41), Lockpick +4 (58), Sneak +4 (53), Repair +4 (69), Barter +3 (33), Science +4 (49)
Intense Training (PE)
Level 10
Energy Weapons +3 (44), Lockpick +4 (62), Sneak +4 (57), Repair +4 (73), Barter +4 (37), Science +4 (53)
Finesse
Level 11
Energy Weapons +3 (47), Lockpick +4 (66), Sneak +4 (61), Repair +4 (77), Barter +4 (41), Science +4 (57)
Mister Sandman
Level 12
Energy Weapons +4 (51), Lockpick +4 (70), Sneak +4 (65), Repair +4 (81), Science +4 (61), Medicine +3 (55)
Sniper
Level 13
Small Guns +4 (54), Sneak +4 (79), Repair +4 (85), Barter +2 (43), Science +4 (65), Medicine +5 (60)
Silent Running
Level 14
Energy Weapons +4 (65), Lockpick +4 (74), Sneak +4 (83), Repair +4 (89), Barter +3 (46), Science +4 (69)
Cyborg
Level 15
Energy Weapons +4 (69), Lockpick +4 (78), Sneak +4 (87), Repair +4 (93), Barter +3 (49), Science +4 (73)
Light Step
Level 16
Energy Weapons +4 (73), Lockpick +4 (82), Sneak +4 (91), Repair +4 (97), Barter +3 (52), Science +4 (77)
Better Criticals
Level 17
Small Guns +6 (62), Energy Weapons +2 (75), Lockpick +4 (86), Sneak +4 (97), Repair +3 (100), Science +4 (81)
Intense Training (AG)
Level 18
Energy Weapons +4 (79), Lockpick +9 (95), Sneak +3 (100), Barter +3 (55), Science +4 (85)
Concentrated Fire
Level 19
Energy Weapons +5 (86), Lockpick +3 (100), Science +15 (100)
Intense Training (PE)
Level 20
Energy Weapons +14 (100), Big Guns +9 (26)
Grim Reaper's Sprint
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