Level 1
ST 4 PE 5 EN 5 CH 4 IN 9 AG 6 LK 7
Barter, Medicine, Small Guns
Level 2
Lockpick +9 (25), Repair +5 (29), Explosives +4 (20), Science +1 (25)
Intense Training (LK)
Bobblehead (Strength)
Level 3
Small Guns +6 (39), Lockpick +5 (32), Speech +1 (15), Sneak +1 (19), Repair +6 (35)
Intense Training (PE)
Bobblehead (Intelligence)
Level 4
Small Guns +3 (42), Energy Weapons +2 (20), Lockpick +3 (35), Speech +3 (18), Sneak +3 (22), Repair +3 (40), Science +3 (30)
Educated
Level 5
Small Guns +3 (45), Energy Weapons +3 (23), Lockpick +5 (40), Speech +3 (21), Sneak +3 (25), Repair +3 (43), Science +3 (33)
Comprehension
Level 6
Energy Weapons +2 (25), Lockpick +5 (45), Speech +2 (23), Sneak +7 (32), Science +7 (40)
Toughness
Bobblehead (Repair)
Ant Sight
Hematophage
Wired Reflexes
Bobblehead (Medicine)
Level 7
Energy Weapons +4 (31), Speech +4 (27), Sneak +8 (42), Repair +7 (60)
Intense Training (AG)
Bobblehead (Luck)
Bobblehead (Agility)
Barkskin
Level 8
Energy Weapons +3 (35), Lockpick +4 (52), Speech +4 (32), Sneak +4 (49), Repair +4 (65), Science +4 (45)
Commando
Level 9
Energy Weapons +4 (41), Lockpick +4 (58), Sneak +4 (53), Repair +4 (69), Barter +3 (33), Science +4 (49)
Intense Training (PE)
Level 10
Energy Weapons +3 (44), Lockpick +4 (62), Sneak +4 (57), Repair +4 (73), Barter +4 (37), Science +4 (53)
Finesse
Level 11
Energy Weapons +3 (47), Lockpick +4 (66), Sneak +4 (61), Repair +4 (77), Barter +4 (41), Science +4 (57)
Mister Sandman
Level 12
Energy Weapons +4 (51), Lockpick +4 (70), Sneak +4 (65), Repair +4 (81), Science +4 (61), Medicine +3 (55)
Sniper
Level 13
Small Guns +4 (54), Sneak +4 (79), Repair +4 (85), Barter +2 (43), Science +4 (65), Medicine +5 (60)
Silent Running
Level 14
Energy Weapons +4 (65), Lockpick +4 (74), Sneak +4 (83), Repair +4 (89), Barter +3 (46), Science +4 (69)
Cyborg
Level 15
Energy Weapons +4 (69), Lockpick +4 (78), Sneak +4 (87), Repair +4 (93), Barter +3 (49), Science +4 (73)
Light Step
Level 16
Energy Weapons +4 (73), Lockpick +4 (82), Sneak +4 (91), Repair +4 (97), Barter +3 (52), Science +4 (77)
Better Criticals
Level 17
Small Guns +6 (62), Energy Weapons +2 (75), Lockpick +4 (86), Sneak +4 (97), Repair +3 (100), Science +4 (81)
Intense Training (AG)
Level 18
Energy Weapons +4 (79), Lockpick +9 (95), Sneak +3 (100), Barter +3 (55), Science +4 (85)
Concentrated Fire
Level 19
Energy Weapons +5 (86), Lockpick +3 (100), Science +15 (100)
Intense Training (PE)
Level 20
Energy Weapons +14 (100), Big Guns +9 (26)
Grim Reaper's Sprint