Strength
7
 
Perception
6
 
Endurance
7
 
Charisma
6
 
Intelligence
10
 
Agility
6
 
Luck
9
 
Action Points
102
 
Carry Weight
270
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
430
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
31
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
93
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
40
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
42
 
Speech
80
 
Unarmed
35
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Barkskin
Comprehension
Cyborg
Daddy's Boy/Girl
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (3)
Power Armor Training
Rad Regeneration
Size Matters (2)
Sniper
Strong Back
Tag!
Thief
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 4 LK 7
Explosives, Lockpick, Science
Bobblehead (Intelligence)
Level 2
Small Guns +14 (30), Lockpick +6 (37)
Intense Training (AG)
Bobblehead (Luck)
Bobblehead (Strength)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Explosives)
Level 3
Small Guns +18 (50), Lockpick +1 (50), Repair +1 (37)
Intense Training (EN)
Bobblehead (Barter)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Big Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Ant Might
Power Armor Training
Hematophage
Rad Regeneration
Level 4
Energy Weapons +2 (30), Lockpick +10 (60), Repair +1 (38), Explosives +7 (50)
Educated
Level 5
Small Guns +10 (70), Speech +1 (29), Sneak +2 (30), Repair +1 (39), Science +9 (60)
Comprehension
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Dean's Electronics => Repair +2 (41)
Duck and Cover! => Explosives +2 (52)
Guns and Bullets => Small Guns +2 (72)
Lying, Congressional Style => Speech +2 (31)
Dean's Electronics => Repair +2 (43)
Dean's Electronics => Repair +2 (45)
Grognak the Barbarian => Melee Weapons +2 (32)
Grognak the Barbarian => Melee Weapons +2 (34)
Grognak the Barbarian => Melee Weapons +2 (36)
Lying, Congressional Style => Speech +2 (33)
Lying, Congressional Style => Speech +2 (35)
Guns and Bullets => Small Guns +2 (74)
Pugilism Illustrated => Unarmed +2 (32)
Lying, Congressional Style => Speech +2 (37)
Tumblers Today => Lockpick +2 (62)
Level 6
Small Guns +1 (75), Lockpick +13 (75), Science +9 (75)
Toughness
Barkskin
Level 7
Repair +5 (50), Science +5 (80), Medicine +13 (55)
Gunslinger
Dean's Electronics => Repair +2 (52)
Pugilism Illustrated => Unarmed +2 (34)
Paradise Lost => Speech +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Tumblers Today => Lockpick +2 (77)
Big Book of Science => Science +2 (82)
Grognak the Barbarian => Melee Weapons +2 (38)
Lying, Congressional Style => Speech +2 (41)
Level 8
Energy Weapons +14 (45), Lockpick +7 (85), Science +2 (85)
Intense Training (LK)
Level 9
Lockpick +10 (100), Repair +3 (56), Science +10 (95)
Thief
Level 10
Small Guns +9 (85), Repair +14 (70)
Daddy's Boy/Girl
Level 11
Speech +8 (50), Repair +15 (85)
Strong Back
Level 12
Repair +15 (100), Medicine +8 (69)
Sniper
Level 13
Speech +20 (70), Explosives +2 (55), Medicine +1 (70)
Finesse
Level 14
Small Guns +15 (100), Speech +8 (78)
Adamantium Skeleton
Level 15
Energy Weapons +18 (73), Explosives +5 (60)
Cyborg
Level 16
Energy Weapons +2 (75), Speech +2 (80), Big Guns +19 (50)
Tag! (Medicine)
Level 17
Big Guns +20 (85), Medicine +3 (88)
Size Matters
Level 18
Energy Weapons +23 (98)
Size Matters
Nikola Tesla and You => Energy Weapons +2 (100)
Level 19
Explosives +10 (70), Melee Weapons +1 (40), Medicine +12 (100)
Action Boy/Girl
Level 20
Explosives +23 (93)
Grim Reaper's Sprint
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