Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
20%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Fast Metabolism
Finesse (2)
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (3)
Lady Killer/Black Widow
Lead Belly
Mysterious Stranger
Nerd Rage!
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Strong Back
Superior Defender
Swift Learner
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Explosives, Repair, and Small Guns
Bobblehead (Intelligence)
Level 2
Sneak +4 (20), Unarmed +4 (20), Speech +4 (20), Science +4 (30), Melee Weapons +4 (20)
Intense Training (LK)
Level 3
Small Guns +4 (35), Lockpick +4 (20), Repair +4 (45), Explosives +4 (35), Medicine +4 (30)
Swift Learner
Level 4
Small Guns +5 (40), Energy Weapons +4 (20), Repair +3 (48), Barter +4 (20), Big Guns +4 (20)
Educated
Dean's Electronics => Repair +1 (49)
Level 5
Energy Weapons +5 (25), Lockpick +2 (22), Repair +1 (50), Explosives +5 (40), Barter +5 (25), Big Guns +5 (25)
Comprehension
Level 6
Lockpick +3 (25), Repair +5 (55), Science +5 (35), Melee Weapons +5 (25), Medicine +5 (35)
Toughness
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 7
Energy Weapons +5 (40), Lockpick +3 (38), Explosives +5 (55), Barter +5 (40), Big Guns +5 (40)
Bloody Mess
Superior Defender
Auto Expert
Barkskin
Dream Crusher
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Power Armor Training
Pitt Fighter
Punga Power!
Wired Reflexes
Rad Regeneration
Xenotech Expert
Level 8
Sneak +5 (35), Small Guns +2 (55), Lockpick +4 (45), Unarmed +5 (35), Speech +5 (35), Science +2 (50)
Strong Back
Level 9
Sneak +5 (40), Small Guns +5 (60), Unarmed +5 (40), Speech +5 (40), Science +3 (53)
Scrounger
Level 10
Lockpick +5 (50), Repair +5 (70), Explosives +1 (56), Science +2 (55), Melee Weapons +5 (40), Medicine +5 (50)
Finesse
Level 11
Lockpick +5 (55), Repair +5 (75), Explosives +1 (57), Science +2 (57), Melee Weapons +5 (45), Medicine +5 (55)
Finesse
Level 12
Sneak +3 (45), Small Guns +3 (65), Energy Weapons +5 (45), Explosives +3 (60), Barter +1 (41), Science +3 (60), Big Guns +5 (45)
Intense Training (AG)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Chinese Army: Special Ops Training Manual => Sneak +2 (51)
Chinese Army: Special Ops Training Manual => Sneak +2 (53)
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Level 13
Energy Weapons +5 (50), Lockpick +3 (58), Explosives +5 (65), Barter +5 (46), Big Guns +5 (50)
Silent Running
Level 14
Lockpick +2 (60), Unarmed +5 (45), Speech +2 (42), Barter +4 (50), Melee Weapons +5 (50), Medicine +5 (60)
Adamantium Skeleton
Level 15
Sneak +5 (80), Small Guns +5 (70), Speech +3 (45), Repair +5 (80), Science +5 (65)
Cyborg
Level 16
Small Guns +3 (73), Unarmed +10 (55), Speech +10 (55)
Rad Resistance
Level 17
Small Guns +2 (75), Lockpick +11 (71), Science +10 (75)
Robotics Expert
Level 18
Energy Weapons +5 (65), Lockpick +4 (75), Explosives +5 (70), Barter +4 (54), Big Guns +5 (55)
Concentrated Fire
Level 19
Speech +2 (57), Barter +11 (65), Big Guns +10 (65)
Fast Metabolism
Level 20
Sneak +5 (85), Small Guns +5 (80), Unarmed +5 (60), Speech +8 (65)
Grim Reaper's Sprint
Level 21
Unarmed +3 (63), Science +5 (80), Melee Weapons +15 (65)
Action Boy/Girl
Paradise Lost => Speech +2 (67)
Grognak the Barbarian => Melee Weapons +2 (67)
Grognak the Barbarian => Melee Weapons +2 (69)
Grognak the Barbarian => Melee Weapons +2 (71)
Grognak the Barbarian => Melee Weapons +2 (73)
Grognak the Barbarian => Melee Weapons +2 (75)
Level 22
Lockpick +3 (78), Melee Weapons +5 (80), Medicine +15 (75)
Ninja
Level 23
Lockpick +2 (80), Unarmed +12 (75), Speech +8 (75), Explosives +1 (71)
Paralyzing Palm
Level 24
Energy Weapons +5 (70), Speech +5 (80), Explosives +9 (80), Barter +4 (69)
Intense Training (AG)
Level 25
Sneak +3 (90), Small Guns +3 (85), Energy Weapons +5 (75), Speech +5 (85), Repair +1 (81), Barter +1 (70), Big Guns +5 (70)
Mysterious Stranger
Level 26
Lockpick +5 (85), Repair +4 (85), Explosives +4 (84), Melee Weapons +5 (85), Medicine +5 (80)
Nerves of Steel
Level 27
Energy Weapons +5 (80), Lockpick +2 (87), Explosives +1 (85), Barter +5 (75), Melee Weapons +5 (90), Big Guns +5 (75)
Nerd Rage!
Level 28
Small Guns +5 (90), Lockpick +3 (90), Unarmed +5 (80), Speech +5 (90), Repair +5 (90)
Lead Belly
Level 29
Unarmed +10 (90), Science +10 (90), Medicine +3 (83)
Lady Killer/Black Widow
Level 30
Energy Weapons +10 (99), Explosives +5 (99), Medicine +7 (91), Big Guns +1 (85)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Agility)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (93)
Dean's Electronics => Repair +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Dean's Electronics => Repair +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Ant Might
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