Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
5
 
Intelligence
6
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
15
 
Big Guns
17
 
Energy Weapons
17
 
Explosives
25
 
Lockpick
32
 
Medicine
17
 
Melee Weapons
17
 
Repair
42
 
Science
33
 
Small Guns
50
 
Sneak
17
 
Speech
15
 
Unarmed
17
 
Gun Nut (2)
Level 1
ST 6 PE 6 EN 6 CH 5 IN 6 AG 6 LK 5
Lockpick, Repair, and Small Guns
Level 2
Small Guns +8 (45), Explosives +8 (25)
Gun Nut
Level 3
Science +16 (33)
Gun Nut
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