Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
10
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
17
 
Big Guns
32
 
Energy Weapons
17
 
Explosives
17
 
Lockpick
32
 
Medicine
32
 
Melee Weapons
17
 
Repair
42
 
Science
17
 
Small Guns
27
 
Sneak
32
 
Speech
17
 
Unarmed
17
 
Gun Nut (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 5 AG 5 LK 10
Repair, Sneak, and Medicine
Level 2
Big Guns +15 (32)
Gun Nut
Level 3
Lockpick +15 (32)
Gun Nut
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