Level 1
ST 4 PE 6 EN 5 CH 6 IN 7 AG 6 LK 6
Small Guns, Speech, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +12 (44), Repair +1 (20), Science +1 (20), Melee Weapons +2 (15), Medicine +1 (30)
Intense Training (EN)
Bobblehead (Intelligence)
Level 3
Sneak +2 (20), Small Guns +2 (35), Speech +2 (35), Repair +2 (25), Explosives +2 (20), Science +2 (25), Melee Weapons +4 (20), Medicine +2 (35)
Intense Training (LK)
Bobblehead (Strength)
Rad Regeneration
Level 4
Sneak +5 (25), Explosives +5 (25), Science +5 (30), Melee Weapons +3 (25)
Educated
Bobblehead (Repair)
Level 5
Sneak +5 (30), Repair +1 (36), Explosives +10 (35), Science +5 (35)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (27)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (20)
Pugilism Illustrated => Unarmed +2 (20)
Lying, Congressional Style => Speech +2 (37)
Level 6
Sneak +5 (37), Energy Weapons +2 (20), Speech +3 (40), Repair +4 (40), Explosives +2 (37), Science +2 (37), Melee Weapons +3 (30)
Toughness
Bobblehead (Lockpick)
Level 7
Sneak +3 (40), Small Guns +5 (40), Explosives +3 (40), Science +3 (40), Medicine +5 (40), Big Guns +2 (20)
Bloody Mess
Bobblehead (Perception)
Level 8
Sneak +5 (45), Energy Weapons +3 (25), Explosives +3 (45), Science +5 (45), Medicine +5 (45)
Strong Back
Bobblehead (Agility)
Hematophage
Level 9
Small Guns +1 (43), Explosives +10 (55), Medicine +10 (55)
Commando
Level 10
Small Guns +1 (44), Explosives +5 (60), Science +10 (55), Medicine +5 (60)
Finesse
Level 11
Sneak +3 (50), Small Guns +6 (50), Lockpick +3 (60), Speech +2 (42), Repair +2 (42), Science +5 (60)
Demolition Expert
Level 12
Lockpick +15 (75), Speech +3 (45), Repair +3 (45)
Sniper
Level 13
Speech +3 (48), Repair +3 (48), Melee Weapons +15 (45)
Pyromaniac
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Speech)
Ant Sight
Wired Reflexes
Level 14
Energy Weapons +3 (40), Lockpick +3 (80), Speech +2 (60), Repair +5 (53), Explosives +3 (75), Melee Weapons +5 (50)
Cyborg
Level 15
Lockpick +10 (90), Unarmed +5 (25), Repair +6 (59)
Silent Running
Level 16
Small Guns +5 (55), Unarmed +5 (30), Repair +1 (60), Science +10 (70)
Action Boy/Girl
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Level 17
Unarmed +3 (45), Speech +3 (65), Barter +3 (35), Science +5 (85), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +3 (35)
Better Criticals
Paradise Lost => Speech +2 (67)
Grognak the Barbarian => Melee Weapons +2 (64)
Big Book of Science => Science +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Duck and Cover! => Explosives +2 (77)
Lying, Congressional Style => Speech +2 (69)
Guns and Bullets => Small Guns +2 (67)
Nikola Tesla and You => Energy Weapons +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Level 18
Small Guns +3 (70), Energy Weapons +3 (55), Lockpick +1 (95), Speech +1 (70), Repair +2 (62), Explosives +3 (80), Science +3 (90), Melee Weapons +1 (65), Medicine +1 (80), Big Guns +3 (40)
Tag! (Medicine)
Level 19
Repair +6 (68), Barter +5 (40), Science +5 (95), Melee Weapons +5 (70)
Fast Metabolism (Medicine)
Level 20
Repair +16 (84), Medicine +5 (85)
Grim Reaper's Sprint (Medicine)
Level 21
Sneak +10 (80), Repair +1 (85), Melee Weapons +10 (80)
Ninja (Medicine)
Level 22
Small Guns +5 (75), Speech +6 (76), Repair +10 (95)
Quantum Chemist (Medicine)
Level 23
Small Guns +5 (80), Speech +4 (80), Barter +5 (45), Medicine +2 (87), Big Guns +5 (45)
Solar Powered (Medicine)
Level 24
Sneak +5 (85), Small Guns +5 (85), Speech +3 (83), Melee Weapons +5 (85), Medicine +3 (90)
Puppies! (Medicine)
Level 25
Sneak +6 (91), Small Guns +6 (91), Speech +8 (91), Medicine +1 (91)
Animal Friend (Medicine)
Level 26
Sneak +4 (95), Small Guns +4 (95), Speech +4 (95), Explosives +5 (85), Medicine +4 (95)
Nerves of Steel (Medicine)
Level 27
Unarmed +1 (46), Explosives +10 (95), Barter +5 (50), Big Guns +5 (50)
Animal Friend (Medicine)
Level 28
Unarmed +5 (51), Barter +5 (55), Melee Weapons +10 (95), Big Guns +1 (51)
Rad Absorption (Medicine)
Level 29
Unarmed +9 (60), Barter +3 (58), Big Guns +9 (60)
Robotics Expert (Medicine)
Level 30
Energy Weapons +6 (61), Unarmed +10 (70), Barter +4 (62), Big Guns +1 (61)
Nuclear Anomaly (Medicine)