Strength
10
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
600
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
25
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
95
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Better Criticals
Commando
Cyborg
Daddy's Boy/Girl (3)
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Life Giver
Little Leaguer (3)
Silent Running
Size Matters (3)
Sniper
Strong Back
Tag!
Thief (3)
Toughness
Level 1
ST 5 PE 6 EN 6 CH 1 IN 10 AG 6 LK 6
Speech, Science, and Lockpick
Level 2
Lockpick +15 (47), Science +5 (50)
Daddy's Boy/Girl
Level 3
Small Guns +4 (21), Lockpick +3 (50), Speech +8 (30), Repair +5 (30)
Daddy's Boy/Girl
Level 4
Sneak +11 (28), Small Guns +9 (30)
Educated
Level 5
Sneak +17 (45), Explosives +6 (23)
Daddy's Boy/Girl
Level 6
Energy Weapons +1 (18), Explosives +7 (30), Melee Weapons +15 (30)
Gun Nut
Level 7
Energy Weapons +12 (30), Unarmed +11 (28)
Gun Nut
Level 8
Unarmed +2 (30), Speech +8 (38), Big Guns +13 (30)
Gun Nut
Level 9
Energy Weapons +10 (40), Speech +2 (40), Explosives +10 (45), Big Guns +1 (31)
Little Leaguer
Level 10
Unarmed +4 (34), Melee Weapons +5 (45), Big Guns +14 (45)
Little Leaguer
Level 11
Energy Weapons +5 (45), Unarmed +8 (42), Speech +5 (45), Medicine +5 (45)
Little Leaguer
Level 12
Small Guns +5 (50), Unarmed +3 (45), Speech +5 (50), Repair +5 (50), Medicine +5 (50)
Thief
Level 13
Small Guns +5 (55), Energy Weapons +5 (50), Unarmed +5 (50), Speech +3 (53), Medicine +5 (55)
Thief
Level 14
Energy Weapons +5 (55), Unarmed +6 (56), Speech +2 (55), Repair +5 (55), Melee Weapons +5 (55)
Thief
Level 15
Small Guns +5 (60), Unarmed +4 (60), Speech +5 (60), Repair +4 (59), Medicine +5 (60)
Silent Running
Level 16
Energy Weapons +5 (60), Speech +7 (67), Repair +1 (60), Explosives +5 (60), Melee Weapons +5 (60)
Size Matters
Level 17
Small Guns +5 (65), Speech +15 (82), Science +3 (63)
Tag! (Unarmed)
Level 18
Energy Weapons +1 (61), Repair +5 (65), Explosives +5 (65), Science +2 (65), Melee Weapons +5 (65), Medicine +5 (65)
Size Matters
Level 19
Small Guns +5 (70), Lockpick +5 (70), Repair +3 (68), Melee Weapons +5 (70), Medicine +5 (70)
Size Matters
Level 20
Energy Weapons +14 (85), Repair +2 (70), Explosives +5 (70), Science +2 (67)
Cyborg
Level 21
Energy Weapons +5 (90), Explosives +18 (88)
Toughness
Level 22
Lockpick +20 (90), Explosives +2 (90), Science +1 (68)
Commando
Level 23
Repair +3 (73), Melee Weapons +10 (80), Medicine +10 (80)
Strong Back
Level 24
Small Guns +4 (74), Repair +7 (80), Science +12 (80)
Finesse
Level 25
Sneak +10 (80), Small Guns +6 (80), Unarmed +5 (80), Science +2 (82)
Life Giver
Level 26
Repair +5 (85), Science +18 (100)
Sniper
Level 27
Small Guns +8 (88), Repair +15 (100)
Action Boy/Girl
Level 28
Sneak +10 (90), Small Guns +2 (90), Melee Weapons +10 (90), Medicine +1 (81)
Better Criticals
Level 29
Energy Weapons +1 (91), Lockpick +1 (91), Unarmed +10 (90), Explosives +1 (91), Medicine +9 (90), Big Guns +1 (91)
Grim Reaper's Sprint
Level 30
Sneak +3 (100), Small Guns +3 (100), Energy Weapons +2 (100), Lockpick +2 (100), Unarmed +3 (100), Explosives +2 (100), Melee Weapons +3 (100), Medicine +3 (95), Big Guns +2 (100)
Almost Perfect
Bobblehead (Luck)
Bobblehead (Strength)
Bobblehead (Perception)
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