Level 1
ST 5 PE 5 EN 5 CH 5 IN 6 AG 9 LK 5
Small Guns, Repair, and Lockpick
Wired Reflexes
Level 2
Small Guns +6 (49), Lockpick +3 (33), Repair +3 (40), Science +2 (19), Medicine +2 (19)
Gun Nut
Level 3
Sneak +9 (32), Small Guns +1 (50), Lockpick +6 (39)
Intense Training (IN)
Level 4
Small Guns +4 (54), Lockpick +11 (50), Repair +2 (44)
Educated
Level 5
Science +20 (43)
Intense Training (IN)
Level 6
Small Guns +12 (66), Lockpick +5 (55), Repair +4 (50)
Comprehension
Big Book of Science => Science +2 (45)
Chinese Army: Special Ops Training Manual => Sneak +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (25)
Dean's Electronics => Repair +2 (52)
Grognak the Barbarian => Melee Weapons +2 (17)
Guns and Bullets => Small Guns +2 (68)
Lying, Congressional Style => Speech +2 (17)
Nikola Tesla and You => Energy Weapons +2 (17)
Paradise Lost => Speech +2 (19)
Pugilism Illustrated => Unarmed +2 (17)
Tales of a Junktown Jerky Vendor => Barter +2 (17)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (17)
Big Book of Science => Science +2 (47)
Level 7
Small Guns +7 (75), Lockpick +8 (68), Repair +3 (55), Science +3 (50)
Thief
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Endurance)
Bobblehead (Strength)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Speech)
Level 8
Sneak +8 (59), Small Guns +3 (90), Repair +3 (70), Medicine +8 (45)
Commando
Level 9
Sneak +4 (63), Repair +17 (87), Science +1 (68)
Daddy's Boy/Girl
Level 10
Science +17 (85), Medicine +5 (55)
Finesse
Level 11
Energy Weapons +1 (30), Repair +3 (90), Medicine +18 (73)
Strong Back
Level 12
Sneak +7 (70), Energy Weapons +15 (45)
Sniper
Level 13
Explosives +15 (32), Medicine +7 (80)
Silent Running
Level 14
Energy Weapons +5 (50), Explosives +17 (49)
Adamantium Skeleton
Level 15
Sneak +10 (90), Lockpick +10 (90), Speech +1 (30), Explosives +1 (50)
Lawbringer
Level 16
Small Guns +10 (100), Repair +10 (100), Science +2 (87)
Action Boy/Girl
Level 17
Sneak +10 (100), Lockpick +10 (100), Science +2 (89)
Tag! (Energy Weapons)
Level 18
Energy Weapons +11 (76), Science +1 (90), Medicine +10 (90)
Better Criticals
Level 19
Energy Weapons +17 (95), Explosives +5 (57)
Intense Training (PE)
Level 20
Energy Weapons +2 (97), Science +10 (100), Medicine +10 (100)
Grim Reaper's Sprint