Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Entomologist
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Iron Fist (3)
Lady Killer/Black Widow
Light Step
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Thief
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 6 EN 5 CH 4 IN 9 AG 6 LK 6
Lockpick, Small Guns, and Sneak
Level 2
Sneak +6 (38), Small Guns +6 (38), Lockpick +6 (38), Speech +1 (14)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Barkskin
Covert Ops
Hematophage
Wired Reflexes
Rad Regeneration
Power Armor Training
Level 3
Sneak +4 (57), Small Guns +4 (55), Science +12 (50)
Thief
Auto Expert
Pitt Fighter
Booster Shot
Punga Power!
Ghoul Ecology
Superior Defender
Xenotech Expert
Level 4
Sneak +3 (60), Small Guns +5 (60), Lockpick +9 (65), Medicine +3 (38)
Educated
Level 5
Sneak +5 (65), Small Guns +5 (65), Lockpick +10 (75), Repair +3 (38)
Comprehension
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
Dean's Electronics => Repair +2 (40)
Dean's Electronics => Repair +2 (42)
Dean's Electronics => Repair +2 (44)
Dean's Electronics => Repair +2 (46)
Dean's Electronics => Repair +2 (48)
Dean's Electronics => Repair +2 (50)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Duck and Cover! => Explosives +2 (29)
Duck and Cover! => Explosives +2 (31)
Duck and Cover! => Explosives +2 (33)
Duck and Cover! => Explosives +2 (35)
Duck and Cover! => Explosives +2 (37)
Duck and Cover! => Explosives +2 (39)
Duck and Cover! => Explosives +2 (41)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Duck and Cover! => Explosives +2 (47)
Grognak the Barbarian => Melee Weapons +2 (25)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Grognak the Barbarian => Melee Weapons +2 (33)
Grognak the Barbarian => Melee Weapons +2 (35)
Grognak the Barbarian => Melee Weapons +2 (37)
Grognak the Barbarian => Melee Weapons +2 (39)
Grognak the Barbarian => Melee Weapons +2 (41)
Grognak the Barbarian => Melee Weapons +2 (43)
Guns and Bullets => Small Guns +2 (67)
Guns and Bullets => Small Guns +2 (69)
Guns and Bullets => Small Guns +2 (71)
Guns and Bullets => Small Guns +2 (73)
Guns and Bullets => Small Guns +2 (75)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
Lying, Congressional Style => Speech +2 (26)
Lying, Congressional Style => Speech +2 (28)
Lying, Congressional Style => Speech +2 (30)
Lying, Congressional Style => Speech +2 (32)
Lying, Congressional Style => Speech +2 (34)
Lying, Congressional Style => Speech +2 (36)
Lying, Congressional Style => Speech +2 (38)
Lying, Congressional Style => Speech +2 (40)
Lying, Congressional Style => Speech +2 (42)
Paradise Lost => Speech +2 (44)
Nikola Tesla and You => Energy Weapons +2 (29)
Nikola Tesla and You => Energy Weapons +2 (31)
Nikola Tesla and You => Energy Weapons +2 (33)
Nikola Tesla and You => Energy Weapons +2 (35)
Nikola Tesla and You => Energy Weapons +2 (37)
Nikola Tesla and You => Energy Weapons +2 (39)
Nikola Tesla and You => Energy Weapons +2 (41)
Lying, Congressional Style => Speech +2 (46)
Nikola Tesla and You => Energy Weapons +2 (43)
Nikola Tesla and You => Energy Weapons +2 (45)
Nikola Tesla and You => Energy Weapons +2 (47)
Pugilism Illustrated => Unarmed +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Pugilism Illustrated => Unarmed +2 (37)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Tumblers Today => Lockpick +2 (77)
Tumblers Today => Lockpick +2 (79)
Tumblers Today => Lockpick +2 (81)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (43)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (45)
Level 6
Small Guns +3 (88), Lockpick +5 (100), Unarmed +1 (46), Speech +2 (48), Repair +2 (60), Explosives +3 (50), Science +5 (75), Medicine +2 (60)
Toughness
Level 7
Small Guns +3 (91), Energy Weapons +3 (50), Unarmed +4 (50), Speech +2 (50), Explosives +5 (55), Barter +2 (45), Science +2 (77), Melee Weapons +2 (45)
Gunslinger
Bobblehead (Strength)
Level 8
Sneak +3 (88), Small Guns +3 (94), Unarmed +5 (55), Repair +3 (63), Science +3 (80), Melee Weapons +3 (50), Medicine +3 (63)
Strong Back
Level 9
Sneak +2 (90), Small Guns +2 (96), Unarmed +5 (60), Repair +3 (66), Explosives +5 (60), Science +3 (83), Medicine +3 (66)
Commando
Level 10
Small Guns +2 (98), Speech +5 (55), Repair +3 (69), Explosives +4 (64), Barter +3 (48), Science +3 (86), Medicine +3 (69)
Finesse
Level 11
Small Guns +2 (100), Unarmed +5 (65), Speech +5 (60), Repair +3 (72), Barter +2 (50), Science +3 (89), Medicine +3 (72)
Entomologist
Level 12
Unarmed +3 (68), Speech +5 (65), Repair +3 (75), Explosives +3 (67), Barter +3 (53), Science +3 (92), Medicine +3 (75)
Silent Running
Level 13
Unarmed +3 (71), Speech +5 (70), Repair +3 (78), Explosives +3 (70), Barter +3 (56), Science +3 (95), Medicine +3 (78)
Sniper
Level 14
Unarmed +3 (74), Speech +5 (75), Repair +3 (81), Explosives +4 (74), Barter +3 (59), Science +2 (97), Medicine +3 (81)
Cyborg
Level 15
Unarmed +3 (77), Speech +5 (80), Repair +3 (84), Explosives +3 (77), Barter +3 (62), Science +3 (100), Medicine +3 (84)
Light Step
Level 16
Unarmed +3 (80), Speech +5 (85), Repair +4 (88), Explosives +3 (80), Barter +4 (66), Medicine +4 (88)
Better Criticals
Level 17
Unarmed +3 (83), Speech +5 (90), Repair +3 (91), Explosives +3 (83), Barter +3 (69), Melee Weapons +3 (53), Medicine +3 (91)
Action Boy/Girl
Level 18
Unarmed +3 (86), Speech +5 (95), Repair +3 (94), Explosives +3 (86), Barter +3 (72), Melee Weapons +3 (56), Medicine +3 (94)
Paralyzing Palm
Level 19
Unarmed +3 (89), Speech +5 (100), Repair +3 (97), Explosives +3 (89), Barter +3 (75), Melee Weapons +3 (59), Medicine +3 (97)
Iron Fist
Level 20
Energy Weapons +3 (63), Unarmed +2 (91), Repair +3 (100), Explosives +2 (91), Barter +3 (78), Melee Weapons +3 (62), Medicine +3 (100), Big Guns +4 (49)
Grim Reaper's Sprint
Level 21
Energy Weapons +4 (67), Unarmed +3 (94), Explosives +3 (94), Barter +3 (81), Melee Weapons +3 (65), Big Guns +7 (56)
Iron Fist
Level 22
Energy Weapons +3 (70), Unarmed +3 (97), Explosives +3 (97), Barter +3 (84), Melee Weapons +5 (70), Big Guns +6 (62)
Quantum Chemist
Level 23
Energy Weapons +4 (74), Unarmed +3 (100), Explosives +3 (100), Barter +3 (87), Melee Weapons +4 (74), Big Guns +6 (68)
Iron Fist
Level 24
Energy Weapons +6 (80), Barter +3 (90), Melee Weapons +6 (80), Big Guns +8 (76)
Robotics Expert
Level 25
Energy Weapons +6 (86), Barter +3 (93), Melee Weapons +6 (86), Big Guns +8 (84)
Demolition Expert
Level 26
Energy Weapons +6 (92), Barter +3 (96), Melee Weapons +6 (92), Big Guns +8 (92)
Demolition Expert
Level 27
Energy Weapons +7 (99), Barter +4 (100), Melee Weapons +6 (98), Big Guns +6 (98)
Demolition Expert
Level 28
Energy Weapons +1 (100), Melee Weapons +2 (100), Big Guns +2 (100)
Scrounger
Level 29

Pyromaniac
Level 30

Almost Perfect
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Ant Might
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