Level 1
ST 6 PE 5 EN 6 CH 8 IN 9 AG 4 LK 2
Small Guns, Lockpick, and Medicine
Level 2
Small Guns +9 (40), Energy Weapons +7 (20), Lockpick +2 (30), Barter +1 (20)
Gun Nut
Power Armor Training
Guns and Bullets => Small Guns +1 (41)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Wired Reflexes
Bobblehead (Energy Weapons)
Bobblehead (Science)
Bobblehead (Lockpick)
Ant Might
Rad Regeneration
Level 3
Small Guns +9 (50), Lockpick +10 (50), Repair +1 (29)
Intense Training (CH)
Pitt Fighter
Barkskin
Bobblehead (Agility)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Strength)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Perception)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Big Guns)
Bobblehead (Luck)
Auto Expert
Dream Crusher
Big Book of Science => Science +1 (35)
Big Book of Science => Science +1 (36)
Big Book of Science => Science +1 (37)
Chinese Army: Special Ops Training Manual => Sneak +1 (25)
Guns and Bullets => Small Guns +1 (64)
Level 4
Small Guns +6 (70), Energy Weapons +2 (35), Lockpick +7 (60), Science +3 (40), Big Guns +2 (30)
Educated
Superior Defender
Hematophage
Booster Shot
Covert Ops
Ghoul Ecology
Punga Power!
Xenotech Expert
Level 5
Small Guns +7 (80), Energy Weapons +5 (40), Lockpick +11 (74)
Child at Heart
Level 6
Small Guns +7 (87), Lockpick +16 (90)
Bloody Mess
Level 7
Energy Weapons +10 (50), Lockpick +10 (100), Explosives +2 (28), Medicine +1 (50)
Intense Training (ST)