Strength
7
 
Perception
4
 
Endurance
6
 
Charisma
1
 
Intelligence
9
 
Agility
9
 
Luck
4
 
Action Points
83
 
Carry Weight
220
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
6
 
Big Guns
16
 
Energy Weapons
45
 
Explosives
26
 
Lockpick
40
 
Medicine
45
 
Melee Weapons
18
 
Repair
49
 
Science
25
 
Small Guns
45
 
Sneak
35
 
Speech
6
 
Unarmed
16
 
Educated
Gun Nut
Rad Regeneration
Thief (2)
Level 1
ST 7 PE 4 EN 6 CH 1 IN 9 AG 9 LK 4
Energy Weapons, Small Guns, and Lockpick
Level 2
Energy Weapons +3 (30), Explosives +7 (19), Science +1 (23), Medicine +8 (30)
Gun Nut
Level 3
Energy Weapons +5 (35), Lockpick +3 (35), Repair +3 (30), Explosives +6 (25), Science +2 (25)
Thief
Level 4
Small Guns +3 (45), Energy Weapons +5 (40), Repair +10 (40), Explosives +1 (26)
Educated
Level 5
Sneak +3 (35), Energy Weapons +5 (45), Repair +9 (49), Medicine +5 (35)
Thief
Bobblehead (Medicine)
Rad Regeneration
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