Level 1
ST 7 PE 5 EN 7 CH 3 IN 7 AG 5 LK 6
Speech, Sneak, and Lockpick
Level 2
Barter +17 (28)
Intense Training (AG)
Bobblehead (Intelligence)
Level 3
Energy Weapons +5 (20), Barter +2 (30), Big Guns +11 (30)
Intense Training (AG)
Level 4
Energy Weapons +10 (30), Explosives +8 (23)
Educated
Level 5
Sneak +16 (50), Science +5 (26)
Comprehension
Bobblehead (Perception)
Level 6
Science +21 (47)
Gunslinger
Level 7
Science +13 (60), Medicine +8 (29)
Toughness
Level 8
Medicine +21 (50)
Commando
Bobblehead (Medicine)
Level 9
Repair +5 (26), Explosives +5 (30), Melee Weapons +11 (30)
Strong Back
Level 10
Small Guns +11 (30), Unarmed +2 (21), Speech +4 (30), Repair +4 (30)
Finesse
Level 11
Energy Weapons +2 (34), Unarmed +9 (30), Barter +5 (35), Big Guns +5 (35)
Night Person
Level 12
Small Guns +2 (32), Energy Weapons +1 (35), Lockpick +3 (35), Repair +5 (35), Explosives +5 (35), Melee Weapons +5 (35)
Robotics Expert
Level 13
Small Guns +3 (35), Unarmed +5 (35), Speech +5 (35), Barter +5 (40), Big Guns +3 (38)
Silent Running
Level 14
Energy Weapons +5 (40), Lockpick +5 (40), Explosives +5 (40), Melee Weapons +4 (39), Big Guns +2 (40)
Sniper
Level 15
Small Guns +5 (40), Unarmed +5 (40), Speech +5 (40), Repair +5 (40), Melee Weapons +1 (40)
Cyborg
Level 16
Lockpick +5 (45), Explosives +5 (45), Barter +5 (45), Melee Weapons +1 (41), Big Guns +5 (45)
Action Boy/Girl
Level 17
Small Guns +5 (45), Unarmed +2 (42), Speech +5 (45), Repair +5 (45), Melee Weapons +4 (45)
Better Criticals
Level 18
Unarmed +21 (63)
Adamantium Skeleton
Level 19
Small Guns +14 (59), Unarmed +7 (70)
Paralyzing Palm
Level 20
Small Guns +1 (60), Energy Weapons +10 (60), Melee Weapons +10 (55)
Concentrated Fire