Strength
9
 
Perception
6
 
Endurance
7
 
Charisma
5
 
Intelligence
8
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
290
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
440
 
Melee Damage
4.5
 
Skill Points
21
 
Barter
49
 
Big Guns
44
 
Energy Weapons
42
 
Explosives
67
 
Lockpick
48
 
Medicine
56
 
Melee Weapons
59
 
Repair
56
 
Science
48
 
Small Guns
44
 
Sneak
69
 
Speech
38
 
Unarmed
45
 
Better Criticals
Comprehension
Educated
Fast Metabolism
Finesse
Intense Training (6)
Lawbringer
Life Giver
Pyromaniac
Silent Running
Strong Back
Toughness
Level 1
ST 7 PE 6 EN 6 CH 4 IN 7 AG 6 LK 4
Explosives, Melee Weapons, and Sneak
Bobblehead (Medicine)
Level 2
Speech +17 (31)
Intense Training (CH)
Bobblehead (Intelligence)
Level 3
Sneak +18 (50)
Intense Training (LK)
Level 4
Lockpick +18 (35)
Educated
Level 5
Lockpick +6 (41), Science +15 (36)
Comprehension
Bobblehead (Strength)
Bobblehead (Repair)
Level 6
Repair +16 (47), Science +5 (41)
Toughness
Level 7
Explosives +21 (53)
Intense Training (LK)
Level 8
Explosives +7 (60), Melee Weapons +14 (50)
Strong Back
Level 9
Unarmed +1 (18), Repair +2 (49), Medicine +18 (49)
Intense Training (ST)
Level 10
Unarmed +17 (35), Barter +4 (19)
Finesse
Level 11
Barter +21 (40)
Intense Training (AG)
Level 12
Energy Weapons +2 (19), Barter +1 (41), Big Guns +18 (35)
Silent Running
Level 13
Small Guns +5 (24), Energy Weapons +16 (35)
Pyromaniac
Level 14
Small Guns +13 (37), Energy Weapons +1 (36), Lockpick +1 (42), Repair +1 (50), Explosives +1 (61), Barter +1 (42), Melee Weapons +1 (53), Medicine +1 (50), Big Guns +1 (36)
Lawbringer
Level 15
Sneak +2 (64), Small Guns +2 (39), Energy Weapons +2 (38), Lockpick +1 (43), Unarmed +2 (37), Speech +2 (34), Repair +1 (51), Explosives +1 (62), Barter +2 (44), Science +2 (43), Melee Weapons +1 (54), Medicine +1 (51), Big Guns +2 (38)
Fast Metabolism
Level 16
Sneak +2 (66), Small Guns +2 (41), Energy Weapons +1 (39), Lockpick +2 (45), Unarmed +1 (38), Speech +1 (35), Repair +2 (53), Explosives +2 (64), Barter +1 (45), Science +2 (45), Melee Weapons +2 (56), Medicine +2 (53), Big Guns +1 (39)
Better Criticals
Level 17
Sneak +1 (67), Small Guns +1 (42), Energy Weapons +2 (41), Lockpick +2 (47), Unarmed +2 (42), Speech +2 (37), Repair +1 (54), Explosives +2 (66), Barter +2 (47), Science +1 (46), Melee Weapons +1 (57), Medicine +2 (55), Big Guns +2 (43)
Intense Training (EN)
Level 18
Sneak +2 (69), Small Guns +2 (44), Energy Weapons +1 (42), Lockpick +1 (48), Unarmed +3 (45), Speech +1 (38), Repair +2 (56), Explosives +1 (67), Barter +2 (49), Science +2 (48), Melee Weapons +2 (59), Medicine +1 (56), Big Guns +1 (44)
Life Giver
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