Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
7
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
45
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
50
 
Speech
100
 
Unarmed
45
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Intense Training (6)
Lady Killer/Black Widow
Nerves of Steel
Pyromaniac
Quantum Chemist
Sniper
Strong Back
Superior Defender
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 9 PE 4 EN 7 CH 1 IN 6 AG 5 LK 8
Small Guns, Repair, and Lockpick
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Small Guns +1 (32), Lockpick +11 (40), Science +5 (25)
Lady Killer/Black Widow
Bobblehead (Strength)
Ant Sight
Barkskin
Covert Ops
Ghoul Ecology
Superior Defender
Wired Reflexes
Xenotech Expert
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Explosives)
Bobblehead (Speech)
Level 3
Small Guns +2 (50), Lockpick +1 (59), Repair +4 (50), Science +1 (40), Medicine +9 (40)
Intense Training (EN)
Level 4
Small Guns +10 (60), Lockpick +6 (65), Barter +1 (22)
Educated
Level 5
Lockpick +10 (75), Repair +10 (60)
Comprehension
Level 6
Small Guns +10 (70), Repair +10 (70)
Toughness
Level 7
Explosives +20 (49)
Bloody Mess
Level 8
Explosives +1 (50), Science +9 (49), Medicine +10 (50)
Strong Back
Level 9
Small Guns +10 (80), Science +10 (59)
Commando
Big Book of Science => Science +2 (61)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
Chinese Army: Special Ops Training Manual => Sneak +2 (35)
Chinese Army: Special Ops Training Manual => Sneak +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Grognak the Barbarian => Melee Weapons +2 (39)
Grognak the Barbarian => Melee Weapons +2 (41)
Grognak the Barbarian => Melee Weapons +2 (43)
Grognak the Barbarian => Melee Weapons +2 (45)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Lying, Congressional Style => Speech +2 (23)
Lying, Congressional Style => Speech +2 (25)
Lying, Congressional Style => Speech +2 (27)
Lying, Congressional Style => Speech +2 (29)
Nikola Tesla and You => Energy Weapons +2 (31)
Nikola Tesla and You => Energy Weapons +2 (33)
Nikola Tesla and You => Energy Weapons +2 (35)
Nikola Tesla and You => Energy Weapons +2 (37)
Paradise Lost => Speech +2 (31)
Pugilism Illustrated => Unarmed +2 (37)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (43)
Tumblers Today => Lockpick +2 (77)
Tumblers Today => Lockpick +2 (79)
Tumblers Today => Lockpick +2 (81)
Tumblers Today => Lockpick +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Level 10
Small Guns +2 (90), Lockpick +7 (90), Repair +2 (80), Explosives +2 (60), Science +3 (70), Medicine +2 (60), Big Guns +2 (45)
Finesse
Level 11
Energy Weapons +20 (57)
Intense Training (EN)
Level 12
Sneak +3 (40), Energy Weapons +13 (70), Speech +1 (32), Big Guns +3 (50)
Sniper
Level 13
Science +20 (90)
Pyromaniac
Level 14
Repair +10 (90), Medicine +10 (70)
Cyborg
Level 15
Energy Weapons +10 (90), Explosives +10 (70)
Chemist
Level 16
Medicine +20 (90)
Chem Resistant
Level 17
Explosives +20 (90)
Better Criticals
Level 18
Barter +20 (50)
Concentrated Fire
Level 19
Big Guns +20 (70)
Action Boy/Girl
Level 20
Big Guns +20 (90)
Grim Reaper's Sprint
Level 21
Barter +20 (70)
Gunslinger
Level 22
Barter +20 (90)
Quantum Chemist
Level 23
Small Guns +10 (100), Science +10 (100)
Fast Metabolism
Level 24
Repair +10 (100), Medicine +10 (100)
Entomologist
Level 25
Lockpick +10 (100), Explosives +10 (100)
Intense Training (AG)
Level 26
Energy Weapons +10 (100), Big Guns +10 (100)
Nerves of Steel
Level 27
Speech +10 (42), Barter +10 (100)
Warmonger
Level 28
Speech +20 (62)
Intense Training (AG)
Level 29
Speech +20 (82)
Intense Training (AG)
Level 30
Sneak +2 (50), Speech +18 (100)
Intense Training (AG)
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