Strength
7
 
Perception
5
 
Endurance
9
 
Charisma
1
 
Intelligence
9
 
Agility
8
 
Luck
1
 
Action Points
81
 
Carry Weight
220
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
3.5
 
Skill Points
19
 
Barter
5
 
Big Guns
21
 
Energy Weapons
13
 
Explosives
13
 
Lockpick
13
 
Medicine
40
 
Melee Weapons
17
 
Repair
45
 
Science
21
 
Small Guns
50
 
Sneak
19
 
Speech
5
 
Unarmed
21
 
Gun Nut
Level 1
ST 7 PE 5 EN 9 CH 1 IN 9 AG 8 LK 1
Medicine, Repair, and Small Guns
Level 2
Small Guns +11 (50), Repair +4 (45), Medicine +4 (40)
Gun Nut
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