Strength
10
 
Perception
1
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
3
 
Luck
10
 
Action Points
71
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
9
 
Big Guns
17
 
Energy Weapons
9
 
Explosives
9
 
Lockpick
24
 
Medicine
42
 
Melee Weapons
27
 
Repair
42
 
Science
27
 
Small Guns
13
 
Sneak
13
 
Speech
9
 
Unarmed
17
 
Level 1
ST 10 PE 1 EN 5 CH 1 IN 10 AG 3 LK 10
Medicine, Lockpick, and Repair
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