Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
240
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
90
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Commando
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Hematophage
Intense Training (2)
Iron Fist (2)
Little Leaguer (3)
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Rad Regeneration
Sniper
Tag!
Thief (2)
Wired Reflexes
Level 1
ST 1 PE 8 EN 1 CH 1 IN 10 AG 9 LK 10
Small Guns, Sneak, and Lockpick
Wired Reflexes
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Level 2
Sneak +20 (65)
Thief
Big Book of Science => Science +1 (28)
Big Book of Science => Science +1 (29)
Chinese Army: Special Ops Training Manual => Sneak +1 (66)
D.C. Journal of Internal Medicine => Medicine +1 (28)
Dean's Electronics => Repair +1 (28)
Duck and Cover! => Explosives +1 (26)
Grognak the Barbarian => Melee Weapons +1 (12)
Guns and Bullets => Small Guns +1 (41)
Lying, Congressional Style => Speech +1 (12)
Nikola Tesla and You => Energy Weapons +1 (26)
Paradise Lost => Speech +1 (13)
Tales of a Junktown Jerky Vendor => Barter +1 (12)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (12)
Tumblers Today => Lockpick +1 (46)
Covert Ops
Bobblehead (Intelligence)
Bobblehead (Big Guns)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Medicine)
Level 3
Sneak +17 (100), Melee Weapons +3 (25)
Thief
Rad Regeneration
Power Armor Training
Ant Might
Auto Expert
Barkskin
Booster Shot
Dream Crusher
Hematophage
Pitt Fighter
Level 4
Speech +20 (43)
Educated
Level 5
Lockpick +1 (65), Speech +22 (65)
Iron Fist
Level 6
Small Guns +2 (58), Energy Weapons +2 (38), Lockpick +2 (67), Unarmed +2 (23), Speech +2 (67), Repair +2 (40), Explosives +2 (38), Barter +1 (23), Science +2 (44), Melee Weapons +2 (29), Medicine +2 (40), Big Guns +2 (24)
Bloody Mess
Level 7
Unarmed +23 (46)
Gunslinger
Level 8
Small Guns +23 (86)
Gun Nut
Level 9
Small Guns +9 (95), Energy Weapons +2 (40), Lockpick +3 (70), Repair +5 (50), Explosives +2 (40), Melee Weapons +1 (30), Big Guns +1 (25)
Commando
Level 10
Unarmed +4 (50), Speech +3 (70), Barter +8 (31), Science +1 (45), Melee Weapons +1 (31), Big Guns +6 (31)
Finesse
Level 11
Repair +10 (60), Barter +4 (35), Science +1 (51), Melee Weapons +4 (35), Big Guns +4 (35)
Daddy's Boy/Girl
Level 12
Speech +5 (75), Barter +4 (39), Melee Weapons +5 (40), Medicine +5 (50), Big Guns +4 (39)
Gun Nut
Level 13
Energy Weapons +4 (44), Explosives +4 (44), Barter +5 (44), Science +1 (52), Melee Weapons +4 (44), Big Guns +5 (44)
Sniper
Level 14
Energy Weapons +4 (50), Explosives +4 (50), Barter +4 (48), Melee Weapons +6 (50), Big Guns +5 (49)
Intense Training (PE)
Level 15
Energy Weapons +1 (51), Lockpick +3 (75), Explosives +1 (51), Barter +3 (51), Science +13 (65), Big Guns +2 (51)
Intense Training (ST)
Level 16
Energy Weapons +4 (55), Explosives +4 (55), Barter +4 (55), Melee Weapons +2 (54), Medicine +5 (55), Big Guns +4 (55)
Action Boy/Girl
Level 17
Unarmed +20 (70), Melee Weapons +2 (71), Big Guns +1 (56)
Tag! (Melee Weapons)
Level 18
Unarmed +20 (90), Melee Weapons +3 (74)
Iron Fist (Melee Weapons)
Level 19
Unarmed +5 (95), Science +10 (80), Big Guns +8 (64)
Daddy's Boy/Girl (Melee Weapons)
Level 20
Energy Weapons +7 (72), Explosives +10 (65), Medicine +5 (65), Big Guns +1 (65)
Cyborg (Melee Weapons)
Level 21
Energy Weapons +2 (74), Repair +10 (75), Melee Weapons +1 (80), Medicine +10 (75)
Little Leaguer (Melee Weapons)
Level 22
Energy Weapons +1 (75), Explosives +2 (77), Barter +10 (65), Big Guns +10 (75)
Little Leaguer (Melee Weapons)
Level 23
Energy Weapons +2 (77), Lockpick +2 (77), Speech +2 (77), Repair +2 (77), Barter +11 (76), Medicine +2 (77), Big Guns +2 (77)
Little Leaguer (Melee Weapons)
Level 24
Unarmed +5 (100), Repair +8 (85), Science +5 (90), Melee Weapons +5 (95)
Daddy's Boy/Girl (Melee Weapons)
Level 25
Energy Weapons +18 (95), Repair +5 (90)
Grim Reaper's Sprint (Melee Weapons)
Level 26
Lockpick +23 (100)
Ninja (Melee Weapons)
Level 27
Energy Weapons +5 (100), Explosives +3 (85), Medicine +2 (84), Big Guns +13 (90)
Nerves of Steel (Melee Weapons)
Level 28
Speech +8 (85), Melee Weapons +4 (99), Medicine +1 (85), Big Guns +10 (100)
Paralyzing Palm (Melee Weapons)
Level 29
Repair +5 (100), Explosives +15 (100), Science +2 (92), Melee Weapons +1 (100)
Gun Nut (Melee Weapons)
Level 30
Speech +1 (100), Science +8 (100), Medicine +14 (99)
Almost Perfect (Melee Weapons)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (100)
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