Strength
5
 
Perception
9
 
Endurance
9
 
Charisma
7
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
200
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
470
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
72
 
Big Guns
72
 
Energy Weapons
72
 
Explosives
72
 
Lockpick
71
 
Medicine
70
 
Melee Weapons
72
 
Repair
70
 
Science
70
 
Small Guns
70
 
Sneak
70
 
Speech
70
 
Unarmed
70
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (8)
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Toughness
Level 1
ST 1 PE 5 EN 7 CH 4 IN 9 AG 7 LK 7
Small Guns, Lockpick, Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Hematophage
Barkskin
Power Armor Training
Rad Regeneration
Level 2
Barter +20 (46)
Intense Training (PE)
Level 3
Energy Weapons +7 (39), Barter +3 (49), Big Guns +10 (42)
Intense Training (PE)
Level 4
Unarmed +8 (40), Sneak +8 (40), Science +4 (40)
Educated
Level 5
Energy Weapons +1 (40), Explosives +8 (40), Melee Weapons +10 (30), Medicine +4 (40)
Comprehension
Level 6
Unarmed +6 (46), Sneak +1 (41), Repair +4 (40), Science +1 (41), Melee Weapons +11 (41)
Toughness
Level 7
Barter +11 (60), Big Guns +12 (54)
Intense Training (PE)
Level 8
Melee Weapons +3 (44), Medicine +20 (60)
Intense Training (EN)
Level 9
Science +3 (44), Melee Weapons +16 (62), Big Guns +4 (60)
Intense Training (ST)
Level 10
Unarmed +12 (60), Speech +11 (52)
Finesse
Level 11
Speech +8 (60), Sneak +15 (56)
Intense Training (ST)
Level 12
Small Guns +7 (54), Science +16 (60)
Silent Running
Level 13
Energy Weapons +7 (49), Repair +9 (49), Explosives +7 (49)
Sniper
Level 14
Energy Weapons +1 (60), Lockpick +11 (60), Explosives +11 (60)
Cyborg
Level 15
Small Guns +6 (60), Speech +4 (66), Repair +11 (60), Melee Weapons +2 (66)
Intense Training (CH)
Level 16
Energy Weapons +6 (66), Lockpick +1 (61), Explosives +6 (66), Barter +4 (66), Big Guns +6 (66)
Better Criticals
Level 17
Lockpick +5 (66), Repair +6 (66), Science +6 (66), Medicine +6 (66)
Action Boy/Girl
Level 18
Small Guns +6 (66), Energy Weapons +3 (69), Unarmed +6 (66), Barter +4 (72), Big Guns +4 (70)
Intense Training (CH)
Level 19
Energy Weapons +1 (70), Lockpick +4 (70), Repair +4 (70), Explosives +4 (70), Science +2 (68), Melee Weapons +4 (70), Medicine +4 (70)
Commando
Ant Might
Level 20
Small Guns +4 (70), Energy Weapons +2 (72), Lockpick +1 (71), Unarmed +4 (70), Speech +2 (70), Sneak +4 (70), Explosives +2 (72), Science +2 (70), Big Guns +2 (72)
Grim Reaper's Sprint
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