Level 1
ST 1 PE 5 EN 7 CH 4 IN 9 AG 7 LK 7
Small Guns, Lockpick, Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Hematophage
Barkskin
Power Armor Training
Rad Regeneration
Level 2
Barter +20 (46)
Intense Training (PE)
Level 3
Energy Weapons +7 (39), Barter +3 (49), Big Guns +10 (42)
Intense Training (PE)
Level 4
Unarmed +8 (40), Sneak +8 (40), Science +4 (40)
Educated
Level 5
Energy Weapons +1 (40), Explosives +8 (40), Melee Weapons +10 (30), Medicine +4 (40)
Comprehension
Level 6
Unarmed +6 (46), Sneak +1 (41), Repair +4 (40), Science +1 (41), Melee Weapons +11 (41)
Toughness
Level 7
Barter +11 (60), Big Guns +12 (54)
Intense Training (PE)
Level 8
Melee Weapons +3 (44), Medicine +20 (60)
Intense Training (EN)
Level 9
Science +3 (44), Melee Weapons +16 (62), Big Guns +4 (60)
Intense Training (ST)
Level 10
Unarmed +12 (60), Speech +11 (52)
Finesse
Level 11
Speech +8 (60), Sneak +15 (56)
Intense Training (ST)
Level 12
Small Guns +7 (54), Science +16 (60)
Silent Running
Level 13
Energy Weapons +7 (49), Repair +9 (49), Explosives +7 (49)
Sniper
Level 14
Energy Weapons +1 (60), Lockpick +11 (60), Explosives +11 (60)
Cyborg
Level 15
Small Guns +6 (60), Speech +4 (66), Repair +11 (60), Melee Weapons +2 (66)
Intense Training (CH)
Level 16
Energy Weapons +6 (66), Lockpick +1 (61), Explosives +6 (66), Barter +4 (66), Big Guns +6 (66)
Better Criticals
Level 17
Lockpick +5 (66), Repair +6 (66), Science +6 (66), Medicine +6 (66)
Action Boy/Girl
Level 18
Small Guns +6 (66), Energy Weapons +3 (69), Unarmed +6 (66), Barter +4 (72), Big Guns +4 (70)
Intense Training (CH)
Level 19
Energy Weapons +1 (70), Lockpick +4 (70), Repair +4 (70), Explosives +4 (70), Science +2 (68), Melee Weapons +4 (70), Medicine +4 (70)
Commando
Ant Might
Level 20
Small Guns +4 (70), Energy Weapons +2 (72), Lockpick +1 (71), Unarmed +4 (70), Speech +2 (70), Sneak +4 (70), Explosives +2 (72), Science +2 (70), Big Guns +2 (72)
Grim Reaper's Sprint