Strength
10
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
5.0
 
Skill Points
15
 
Barter
30
 
Big Guns
15
 
Energy Weapons
30
 
Explosives
15
 
Lockpick
33
 
Medicine
15
 
Melee Weapons
25
 
Repair
35
 
Science
18
 
Small Guns
23
 
Sneak
15
 
Speech
15
 
Unarmed
15
 
Covert Ops
Gun Nut
Level 1
ST 10 PE 5 EN 5 CH 5 IN 5 AG 5 LK 5
Barter, Lockpick, and Energy Weapons
Covert Ops
Level 2
Repair +15 (35)
Gun Nut
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