Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
2
 
Intelligence
2
 
Agility
2
 
Luck
10
 
Action Points
69
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
15%
 
Hit Points
520
 
Melee Damage
5.0
 
Skill Points
12
 
Barter
11
 
Big Guns
100
 
Energy Weapons
27
 
Explosives
100
 
Lockpick
100
 
Medicine
11
 
Melee Weapons
30
 
Repair
100
 
Science
11
 
Small Guns
11
 
Sneak
11
 
Speech
11
 
Unarmed
100
 
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Finesse
Intense Training
Iron Fist (3)
Lady Killer/Black Widow
Life Giver
Paralyzing Palm
Scrounger
Size Matters (3)
Solar Powered
Strong Back
Tag!
Toughness
Level 1
ST 9 PE 8 EN 9 CH 2 IN 2 AG 2 LK 8
Unarmed, Big Guns, and Repair
Bobblehead (Strength)
Level 2
Unarmed +1 (40), Repair +10 (35), Big Guns +1 (40)
Lady Killer/Black Widow
Level 3
Lockpick +3 (26), Unarmed +9 (50)
Intense Training (LK)
Bobblehead (Perception)
Ant Sight
Bobblehead (Luck)
Level 4
Repair +12 (48)
Iron Fist
Level 5
Unarmed +10 (60), Repair +2 (50)
Iron Fist
Level 6
Lockpick +2 (32), Unarmed +5 (65), Repair +5 (55)
Toughness
Bobblehead (Endurance)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Level 7
Lockpick +8 (50), Unarmed +3 (80), Repair +1 (66)
Bloody Mess
Level 8
Repair +9 (75), Explosives +3 (40)
Size Matters
Level 9
Explosives +10 (50), Big Guns +2 (70)
Iron Fist
Level 10
Unarmed +4 (84), Repair +8 (83)
Size Matters
Level 11
Unarmed +6 (90), Repair +2 (85), Explosives +4 (54)
Size Matters
Level 12
Unarmed +5 (95), Repair +5 (90), Explosives +2 (56)
Strong Back
Level 13
Repair +5 (95), Explosives +4 (60), Melee Weapons +3 (30)
Life Giver
Barkskin
Level 14
Explosives +12 (72)
Adamantium Skeleton
Level 15
Unarmed +5 (100), Repair +5 (100), Explosives +2 (74)
Scrounger
Level 16
Explosives +12 (86)
Tag! (Lockpick)
Level 17
Lockpick +10 (75), Explosives +2 (88)
Finesse (Lockpick)
Level 18
Lockpick +10 (85), Explosives +2 (90)
Paralyzing Palm (Lockpick)
Level 19
Lockpick +10 (95), Explosives +2 (92)
Better Criticals (Lockpick)
Level 20
Lockpick +5 (100), Explosives +7 (99)
Solar Powered (Lockpick)
Duck and Cover! => Explosives +1 (100)
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