Level 1
ST 5 PE 8 EN 5 CH 3 IN 5 AG 7 LK 7
Lockpick, Science, Small Guns
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Intelligence)
Level 2
Small Guns +3 (45), Lockpick +8 (45), Speech +5 (17)
Gun Nut
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Lockpick)
Bobblehead (Barter)
Covert Ops
Wired Reflexes
Power Armor Training
Hematophage
Level 3
Small Guns +5 (63), Lockpick +5 (65), Sneak +5 (37), Big Guns +1 (29)
Daddy's Boy/Girl
Level 4
Small Guns +4 (67), Speech +5 (39), Sneak +3 (40), Barter +1 (30), Medicine +3 (36)
Scoundrel
Level 5
Small Guns +8 (77), Speech +4 (43), Science +4 (55)
Intense Training (AG)
Level 6
Lockpick +4 (69), Speech +7 (50), Science +5 (60)
Bloody Mess
Level 7
Speech +4 (54), Sneak +8 (50), Medicine +4 (40)
Gun Nut
Level 8
Speech +5 (59), Sneak +6 (56), Science +2 (62), Medicine +3 (43)
Commando
Level 9
Small Guns +3 (85), Repair +4 (42), Explosives +5 (39), Big Guns +4 (33)
Intense Training (CH)
Level 10
Lockpick +1 (70), Sneak +9 (65), Repair +3 (45), Science +3 (65)
Finesse
Level 11
Speech +3 (64), Sneak +6 (76), Repair +5 (50), Explosives +1 (40), Medicine +1 (44)
Thief
Level 12
Energy Weapons +7 (41), Repair +3 (53), Big Guns +3 (36), Medicine +3 (47)
Sniper
Level 13
Energy Weapons +2 (43), Lockpick +1 (76), Repair +5 (58), Explosives +2 (42), Big Guns +3 (39), Medicine +3 (50)
Silent Running
Level 14
Energy Weapons +1 (44), Lockpick +2 (78), Speech +6 (70), Repair +5 (63), Medicine +2 (57)
Daddy's Boy/Girl
Level 15
Energy Weapons +1 (45), Speech +5 (75), Repair +3 (66), Science +5 (75), Medicine +2 (59)
Size Matters
Level 16
Energy Weapons +2 (47), Lockpick +2 (80), Speech +5 (80), Repair +4 (70), Explosives +3 (45)
Better Criticals
Level 17
Energy Weapons +3 (65), Speech +2 (82), Explosives +2 (47), Science +5 (80), Melee Weapons +2 (30), Medicine +2 (61)
Tag! (Energy Weapons)
Level 18
Speech +3 (85), Repair +10 (80), Science +3 (83)
Cyborg
Level 19
Energy Weapons +5 (80), Repair +5 (85), Explosives +3 (55), Science +2 (85), Big Guns +1 (55)
Little Leaguer
Level 20
Energy Weapons +5 (85), Explosives +2 (57), Medicine +9 (70)
Grim Reaper's Sprint
Big Book of Science => Science +1 (86)