Level 1
ST 4 PE 5 EN 4 CH 1 IN 8 AG 9 LK 9
Small Guns, Repair, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Level 2
Small Guns +3 (55), Energy Weapons +1 (30), Lockpick +11 (60), Repair +4 (54)
Thief
Level 3
Sneak +13 (60), Repair +1 (55), Medicine +5 (40)
Thief
Level 4
Sneak +5 (70), Small Guns +5 (60), Lockpick +5 (75), Repair +4 (59)
Thief
Level 5
Energy Weapons +8 (38), Big Guns +11 (38)
Educated
Level 6
Energy Weapons +2 (40), Explosives +11 (40), Melee Weapons +7 (34), Big Guns +2 (40)
Gun Nut
Level 7
Unarmed +11 (38), Science +5 (40), Melee Weapons +6 (40)
Gun Nut
Level 8
Energy Weapons +5 (45), Unarmed +2 (40), Science +5 (45), Medicine +5 (45), Big Guns +5 (45)
Gun Nut
Level 9
Unarmed +5 (45), Repair +1 (75), Explosives +5 (45), Melee Weapons +10 (50), Big Guns +1 (46)
Daddy's Boy/Girl
Level 10
Energy Weapons +5 (50), Unarmed +3 (48), Explosives +5 (50), Melee Weapons +5 (55), Big Guns +4 (50)
Daddy's Boy/Girl
Level 11
Energy Weapons +5 (55), Unarmed +7 (55), Explosives +5 (55), Big Guns +5 (55)
Daddy's Boy/Girl
Level 12
Energy Weapons +5 (60), Unarmed +5 (60), Science +2 (62), Medicine +5 (65), Big Guns +5 (60)
Little Leaguer
Level 13
Energy Weapons +5 (65), Unarmed +5 (65), Science +3 (65), Medicine +4 (69), Big Guns +5 (65)
Little Leaguer
Level 14
Energy Weapons +5 (70), Unarmed +5 (70), Science +5 (70), Medicine +2 (71), Big Guns +5 (70)
Little Leaguer
Level 15
Energy Weapons +5 (75), Explosives +5 (75), Science +3 (73), Melee Weapons +5 (75), Medicine +4 (75)
Size Matters
Level 16
Energy Weapons +5 (80), Lockpick +5 (80), Explosives +5 (80), Melee Weapons +2 (77), Medicine +5 (80)
Size Matters
Level 17
Sneak +2 (72), Unarmed +5 (75), Repair +5 (80), Science +7 (80), Melee Weapons +3 (80)
Cyborg
Level 18
Sneak +8 (80), Small Guns +5 (80), Lockpick +5 (85), Medicine +4 (84)
Iron Fist
Level 19
Sneak +1 (81), Small Guns +5 (85), Repair +5 (85), Science +5 (85), Melee Weapons +5 (85), Medicine +1 (85)
Iron Fist
Level 20
Sneak +5 (86), Small Guns +1 (86), Lockpick +1 (86), Unarmed +5 (80), Repair +1 (86), Explosives +6 (86), Science +1 (86), Melee Weapons +1 (86), Medicine +1 (86)
Iron Fist
Level 21
Lockpick +4 (90), Repair +4 (90), Explosives +4 (90), Science +2 (88), Melee Weapons +4 (90), Medicine +4 (90)
Silent Running
Level 22
Sneak +1 (97), Small Guns +9 (95), Lockpick +5 (95), Repair +5 (95), Science +2 (90)
Tag! (Unarmed)
Level 23
Energy Weapons +5 (95), Explosives +5 (95), Science +2 (92), Melee Weapons +5 (95), Medicine +5 (95)
Sniper
Level 24
Sneak +3 (100), Small Guns +5 (100), Lockpick +5 (100), Repair +5 (100), Science +3 (95), Medicine +1 (96)
Commando
Level 25
Energy Weapons +5 (100), Explosives +5 (100), Science +3 (98), Melee Weapons +5 (100), Medicine +4 (100)
Action Boy/Girl
Level 26
Unarmed +5 (100), Barter +15 (36), Science +2 (100)
Grim Reaper's Sprint
Level 27
Barter +22 (58)
Concentrated Fire
Level 28
Barter +22 (80)
Warmonger
Level 29
Speech +2 (23), Barter +20 (100)
Scrounger
Level 30
Speech +22 (59)
Almost Perfect
Auto Expert
Booster Shot
Wired Reflexes
Rad Regeneration
Power Armor Training
Punga Power!
Pitt Fighter
Dream Crusher
Covert Ops
Ghoul Ecology
Barkskin
Hematophage
Xenotech Expert
Superior Defender
Ant Sight