Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
15%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
87
 
Big Guns
87
 
Energy Weapons
87
 
Explosives
87
 
Lockpick
87
 
Medicine
77
 
Melee Weapons
87
 
Repair
87
 
Science
100
 
Small Guns
87
 
Sneak
100
 
Speech
87
 
Unarmed
87
 
Action Boy/Girl
Almost Perfect
Animal Friend (2)
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Intense Training
Lady Killer/Black Widow
Lawbringer
Life Giver
Mysterious Stranger
Nerves of Steel
Night Person
Rad Absorption
Silent Running
Sniper
Solar Powered
Strong Back
Toughness
Level 1
ST 5 PE 6 EN 5 CH 6 IN 6 AG 6 LK 6
Speech, Sneak, and Explosives
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Sneak)
Level 2
Barter +13 (33), Big Guns +4 (22)
Gun Nut
Level 3
Energy Weapons +6 (26), Big Guns +11 (33)
Gun Nut
Level 4
Energy Weapons +7 (33), Lockpick +10 (30)
Educated
Level 5
Unarmed +15 (33), Speech +5 (40)
Gun Nut
Level 6
Science +13 (33), Melee Weapons +7 (25)
Toughness
Level 7
Lockpick +6 (36), Melee Weapons +8 (33), Medicine +6 (36)
Comprehension
Level 8
Small Guns +6 (41), Lockpick +3 (39), Repair +6 (41), Explosives +4 (39), Barter +1 (34)
Strong Back
Level 9
Energy Weapons +4 (37), Unarmed +3 (36), Barter +3 (37), Science +3 (36), Melee Weapons +3 (36), Big Guns +4 (37)
Gunslinger
Level 10
Energy Weapons +2 (39), Unarmed +3 (39), Barter +3 (40), Science +3 (39), Melee Weapons +3 (39), Medicine +3 (39), Big Guns +3 (40)
Mysterious Stranger
Level 11
Small Guns +1 (42), Energy Weapons +2 (41), Lockpick +3 (42), Unarmed +2 (41), Speech +1 (41), Repair +1 (42), Explosives +2 (41), Barter +1 (41), Science +2 (41), Melee Weapons +2 (41), Medicine +2 (41), Big Guns +1 (41)
Commando
Level 12
Small Guns +1 (43), Energy Weapons +2 (43), Lockpick +1 (43), Unarmed +1 (42), Speech +2 (43), Repair +1 (43), Explosives +2 (43), Barter +2 (43), Science +2 (43), Melee Weapons +2 (43), Medicine +2 (43), Big Guns +2 (43)
Life Giver
Level 13
Sneak +5 (50), Small Guns +2 (45), Energy Weapons +1 (44), Lockpick +1 (44), Unarmed +2 (44), Speech +1 (44), Repair +2 (45), Explosives +1 (44), Barter +1 (44), Science +1 (44), Melee Weapons +1 (44), Medicine +1 (44), Big Guns +1 (44)
Sniper
Level 14
Small Guns +1 (46), Energy Weapons +2 (46), Lockpick +2 (46), Unarmed +1 (45), Speech +1 (45), Repair +1 (46), Explosives +2 (46), Barter +2 (46), Science +2 (46), Melee Weapons +2 (46), Medicine +2 (46), Big Guns +2 (46)
Silent Running
Level 15
Small Guns +2 (48), Energy Weapons +2 (48), Lockpick +2 (48), Unarmed +2 (47), Speech +2 (47), Repair +2 (48), Explosives +1 (47), Barter +1 (47), Science +2 (48), Melee Weapons +1 (47), Medicine +2 (48), Big Guns +1 (47)
Lawbringer
Level 16
Small Guns +2 (50), Energy Weapons +1 (49), Lockpick +1 (49), Unarmed +2 (49), Speech +2 (49), Repair +2 (50), Explosives +2 (49), Barter +2 (49), Science +1 (49), Melee Weapons +2 (49), Medicine +1 (49), Big Guns +2 (49)
Action Boy/Girl
Level 17
Small Guns +1 (51), Energy Weapons +2 (51), Lockpick +2 (51), Unarmed +1 (50), Speech +2 (51), Repair +1 (51), Explosives +2 (51), Barter +2 (51), Science +2 (51), Melee Weapons +2 (51), Medicine +2 (51), Big Guns +1 (50)
Finesse
Level 18
Small Guns +2 (53), Energy Weapons +1 (52), Lockpick +2 (53), Unarmed +2 (52), Speech +2 (53), Repair +2 (53), Explosives +1 (52), Barter +1 (52), Science +2 (53), Melee Weapons +1 (52), Medicine +2 (53), Big Guns +2 (52)
Better Criticals
Level 19
Small Guns +7 (60), Energy Weapons +8 (60), Unarmed +1 (53), Repair +1 (54), Explosives +1 (53), Barter +1 (53), Big Guns +1 (53)
Concentrated Fire
Level 20
Lockpick +2 (55), Unarmed +2 (55), Speech +2 (55), Repair +1 (55), Explosives +2 (55), Barter +2 (55), Science +2 (55), Melee Weapons +3 (55), Medicine +2 (55), Big Guns +2 (55)
Grim Reaper's Sprint
Level 21
Lockpick +2 (57), Unarmed +2 (57), Speech +2 (57), Repair +2 (57), Explosives +2 (57), Barter +2 (57), Science +2 (57), Melee Weapons +2 (57), Medicine +2 (57), Big Guns +2 (57)
Animal Friend
Ant Might
Level 22
Lockpick +2 (59), Unarmed +2 (59), Speech +3 (60), Repair +3 (60), Explosives +2 (59), Barter +2 (59), Science +2 (59), Medicine +2 (59), Big Guns +2 (59)
Bloody Mess
Level 23
Sneak +1 (61), Small Guns +1 (61), Energy Weapons +1 (61), Lockpick +2 (61), Unarmed +1 (60), Speech +1 (61), Repair +1 (61), Explosives +2 (61), Barter +2 (61), Science +2 (61), Melee Weapons +2 (61), Medicine +2 (61), Big Guns +2 (61)
Lady Killer/Black Widow
Level 24
Sneak +1 (62), Small Guns +1 (62), Energy Weapons +2 (63), Lockpick +2 (63), Unarmed +2 (62), Speech +1 (62), Repair +1 (62), Explosives +2 (63), Barter +2 (63), Science +1 (62), Melee Weapons +1 (62), Medicine +2 (63), Big Guns +2 (63)
Animal Friend
Level 25
Sneak +2 (64), Small Guns +2 (64), Energy Weapons +2 (65), Lockpick +1 (64), Speech +2 (64), Repair +2 (64), Explosives +2 (65), Barter +2 (65), Science +2 (64), Melee Weapons +2 (64), Medicine +1 (64)
Intense Training (EN)
Level 26
Sneak +2 (66), Small Guns +2 (66), Energy Weapons +1 (66), Lockpick +2 (66), Unarmed +1 (65), Speech +1 (65), Repair +2 (66), Explosives +1 (66), Barter +1 (66), Science +2 (66), Melee Weapons +2 (66), Medicine +2 (66), Big Guns +1 (66)
Nerves of Steel
Level 27
Sneak +2 (68), Small Guns +2 (68), Energy Weapons +1 (67), Lockpick +1 (67), Unarmed +2 (67), Speech +3 (68), Repair +2 (68), Explosives +1 (67), Barter +1 (67), Science +1 (67), Melee Weapons +1 (67), Medicine +2 (68), Big Guns +1 (67)
Solar Powered
Level 28
Sneak +1 (69), Small Guns +1 (69), Energy Weapons +2 (69), Lockpick +2 (69), Unarmed +1 (68), Speech +1 (69), Repair +1 (69), Explosives +2 (69), Barter +2 (69), Science +2 (69), Melee Weapons +2 (69), Medicine +1 (69), Big Guns +2 (69)
Rad Absorption
Level 29
Sneak +2 (71), Small Guns +2 (71), Energy Weapons +2 (71), Lockpick +2 (71), Unarmed +2 (70), Speech +1 (70), Repair +2 (71), Explosives +1 (70), Barter +1 (70), Science +1 (70), Melee Weapons +1 (70), Medicine +2 (71), Big Guns +1 (70)
Night Person
Level 30
Sneak +1 (77), Small Guns +1 (77), Energy Weapons +1 (77), Lockpick +1 (77), Unarmed +2 (77), Speech +2 (77), Repair +1 (77), Explosives +2 (77), Barter +2 (77), Science +2 (77), Melee Weapons +2 (77), Medicine +1 (77), Big Guns +2 (77)
Almost Perfect
Barkskin
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Speech)
Bobblehead (Big Guns)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
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