Level 1
ST 1 PE 7 EN 7 CH 7 IN 9 AG 8 LK 1
Medicine, Science, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Level 2
Repair +12 (50), Science +6 (49), Medicine +2 (55)
Daddy's Boy/Girl
Level 3
Lockpick +19 (38), Science +1 (55)
Daddy's Boy/Girl
Level 4
Lockpick +12 (50), Barter +8 (27)
Daddy's Boy/Girl
Level 5
Barter +20 (47)
Gun Nut
Level 6
Medicine +20 (85)
Educated
Level 7
Science +8 (68), Medicine +15 (100)
Gun Nut
Level 8
Science +23 (91)
Gun Nut
Level 9
Repair +14 (79), Science +9 (100)
Scoundrel
Level 10
Lockpick +2 (52), Repair +21 (100)
Scoundrel
Level 11
Lockpick +2 (54), Speech +21 (55)
Scoundrel
Level 12
Speech +23 (78)
Thief
Level 13
Barter +23 (85)
Thief
Level 14
Lockpick +8 (77), Barter +15 (100)
Thief
Level 15
Lockpick +23 (100)
Size Matters
Level 16
Small Guns +1 (37), Speech +22 (100)
Size Matters
Level 17
Sneak +23 (59)
Size Matters
Level 18
Sneak +23 (92)
Silent Running
Level 19
Sneak +8 (100), Big Guns +15 (79)
Cyborg
Level 20
Small Guns +2 (39), Big Guns +21 (100)
Tag! (Energy Weapons)
Level 21
Energy Weapons +23 (67)
Night Person (Energy Weapons)
Level 22
Small Guns +16 (55), Energy Weapons +7 (74)
Explorer (Energy Weapons)
Level 23
Energy Weapons +23 (97)
Solar Powered (Energy Weapons)
Level 24
Small Guns +23 (80)
No Weaknesses (Energy Weapons)
Level 25
Small Guns +20 (100), Energy Weapons +1 (100), Explosives +2 (28)
Little Leaguer (Energy Weapons)
Level 26
Explosives +22 (55), Melee Weapons +1 (26)
Little Leaguer (Energy Weapons)
Level 27
Explosives +23 (83)
Little Leaguer (Energy Weapons)
Level 28
Explosives +17 (100), Melee Weapons +6 (37)
Master Trader (Energy Weapons)
Level 29
Melee Weapons +23 (60)
Karmic Rebalance (Energy Weapons)
Level 30
Melee Weapons +23 (83)
Mister Sandman (Energy Weapons)