Strength
5
 
Perception
8
 
Endurance
8
 
Charisma
8
 
Intelligence
10
 
Agility
9
 
Luck
5
 
Action Points
83
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
550
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
83
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
21
 
Cyborg
Daddy's Boy/Girl (3)
Educated
Explorer
Gun Nut (3)
Karmic Rebalance
Little Leaguer (3)
Master Trader
Mister Sandman
Night Person
No Weaknesses
Scoundrel (3)
Silent Running
Size Matters (3)
Solar Powered
Tag!
Thief (3)
Level 1
ST 1 PE 7 EN 7 CH 7 IN 9 AG 8 LK 1
Medicine, Science, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Level 2
Repair +12 (50), Science +6 (49), Medicine +2 (55)
Daddy's Boy/Girl
Level 3
Lockpick +19 (38), Science +1 (55)
Daddy's Boy/Girl
Level 4
Lockpick +12 (50), Barter +8 (27)
Daddy's Boy/Girl
Level 5
Barter +20 (47)
Gun Nut
Level 6
Medicine +20 (85)
Educated
Level 7
Science +8 (68), Medicine +15 (100)
Gun Nut
Level 8
Science +23 (91)
Gun Nut
Level 9
Repair +14 (79), Science +9 (100)
Scoundrel
Level 10
Lockpick +2 (52), Repair +21 (100)
Scoundrel
Level 11
Lockpick +2 (54), Speech +21 (55)
Scoundrel
Level 12
Speech +23 (78)
Thief
Level 13
Barter +23 (85)
Thief
Level 14
Lockpick +8 (77), Barter +15 (100)
Thief
Level 15
Lockpick +23 (100)
Size Matters
Level 16
Small Guns +1 (37), Speech +22 (100)
Size Matters
Level 17
Sneak +23 (59)
Size Matters
Level 18
Sneak +23 (92)
Silent Running
Level 19
Sneak +8 (100), Big Guns +15 (79)
Cyborg
Level 20
Small Guns +2 (39), Big Guns +21 (100)
Tag! (Energy Weapons)
Level 21
Energy Weapons +23 (67)
Night Person (Energy Weapons)
Level 22
Small Guns +16 (55), Energy Weapons +7 (74)
Explorer (Energy Weapons)
Level 23
Energy Weapons +23 (97)
Solar Powered (Energy Weapons)
Level 24
Small Guns +23 (80)
No Weaknesses (Energy Weapons)
Level 25
Small Guns +20 (100), Energy Weapons +1 (100), Explosives +2 (28)
Little Leaguer (Energy Weapons)
Level 26
Explosives +22 (55), Melee Weapons +1 (26)
Little Leaguer (Energy Weapons)
Level 27
Explosives +23 (83)
Little Leaguer (Energy Weapons)
Level 28
Explosives +17 (100), Melee Weapons +6 (37)
Master Trader (Energy Weapons)
Level 29
Melee Weapons +23 (60)
Karmic Rebalance (Energy Weapons)
Level 30
Melee Weapons +23 (83)
Mister Sandman (Energy Weapons)
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