Strength
7
 
Perception
7
 
Endurance
7
 
Charisma
2
 
Intelligence
8
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
270
 
Critical Chance
13%
 
Dmg Resist
20%
 
Hit Points
460
 
Melee Damage
3.5
 
Skill Points
21
 
Barter
100
 
Big Guns
30
 
Energy Weapons
40
 
Explosives
30
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
30
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
30
 
Action Boy/Girl
Ant Sight
Better Criticals
Commando
Comprehension
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Life Giver
Mysterious Stranger
Nerd Rage!
Power Armor Training
Rad Regeneration
Scrounger
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 6 CH 1 IN 7 AG 8 LK 7
Small Guns, Sneak, and Speech
Ant Sight
Power Armor Training
Rad Regeneration
Wired Reflexes
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Speech)
Level 2
Small Guns +8 (50), Lockpick +7 (25), Science +3 (25)
Gun Nut
Level 3
Sneak +5 (42), Small Guns +4 (59), Lockpick +2 (27), Repair +3 (45), Science +4 (29)
Gun Nut
Level 4
Sneak +6 (48), Small Guns +1 (60), Lockpick +5 (32), Science +3 (32), Medicine +3 (35)
Educated
Level 5
Sneak +3 (51), Small Guns +5 (65), Lockpick +5 (37), Science +5 (37), Medicine +3 (38)
Comprehension
Level 6
Sneak +4 (55), Small Guns +3 (68), Lockpick +4 (41), Repair +3 (48), Science +4 (41), Medicine +3 (41)
Toughness
Level 7
Sneak +3 (58), Small Guns +5 (73), Lockpick +4 (45), Repair +2 (50), Science +4 (45), Medicine +3 (44)
Gunslinger
Level 8
Sneak +3 (61), Small Guns +9 (82), Lockpick +4 (49), Science +5 (50)
Scrounger
Level 9
Sneak +3 (64), Lockpick +4 (53), Repair +4 (54), Science +4 (54), Medicine +6 (50)
Strong Back
Level 10
Sneak +4 (68), Lockpick +5 (58), Repair +4 (58), Science +4 (58), Medicine +4 (54)
Finesse
Level 11
Sneak +4 (72), Lockpick +4 (62), Speech +1 (34), Repair +4 (62), Science +4 (62), Medicine +4 (58)
Commando
Level 12
Lockpick +6 (68), Repair +6 (68), Science +6 (68), Medicine +3 (61)
Sniper
Level 13
Lockpick +7 (75), Repair +7 (75), Science +7 (75)
Life Giver
Level 14
Sneak +6 (78), Lockpick +3 (78), Repair +2 (77), Science +3 (78), Medicine +7 (68)
Cyborg
Level 15
Sneak +4 (82), Lockpick +4 (82), Repair +5 (82), Science +4 (82), Medicine +4 (72)
Nerd Rage!
Level 16
Speech +11 (45), Medicine +10 (82)
Action Boy/Girl
Level 17
Speech +21 (66)
Tag! (Barter)
Level 18
Speech +16 (82), Barter +5 (28)
Better Criticals (Barter)
Level 19
Barter +21 (49)
Mysterious Stranger (Barter)
Level 20
Repair +4 (86), Barter +13 (62), Medicine +4 (86)
Grim Reaper's Sprint (Barter)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Big Guns)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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