Level 1
ST 5 PE 5 EN 5 CH 3 IN 10 AG 5 LK 7
Energy Weapons, Repair, and Science
Bobblehead (Medicine)
Level 2
Repair +1 (42), Science +19 (65)
Daddy's Boy/Girl
Bobblehead (Science)
Level 3
Lockpick +2 (18), Repair +18 (60)
Little Leaguer
Level 4
Repair +20 (80)
Educated
Level 5
Energy Weapons +8 (39), Melee Weapons +7 (33), Medicine +8 (49)
Little Leaguer
Level 6
Energy Weapons +7 (46), Lockpick +8 (26), Medicine +8 (57)
Toughness
Level 7
Energy Weapons +9 (55), Lockpick +9 (40), Melee Weapons +2 (35), Medicine +3 (60)
Thief
Level 8
Energy Weapons +10 (65), Lockpick +10 (50), Melee Weapons +3 (38)
Strong Back
Level 9
Sneak +1 (27), Energy Weapons +5 (70), Science +5 (80), Melee Weapons +12 (50)
Thief
Level 10
Sneak +3 (30), Lockpick +20 (75)
Here and Now
Level 11
Energy Weapons +10 (80), Repair +10 (90), Melee Weapons +3 (53)
Finesse
Bobblehead (Repair)
Level 12
Lockpick +15 (90), Barter +1 (13), Melee Weapons +7 (60)
Robotics Expert
Barkskin
Wired Reflexes
Level 13
Barter +3 (16), Science +10 (90), Melee Weapons +10 (70)
Scrounger
Bobblehead (Lockpick)
Level 14
Barter +3 (19), Science +10 (100), Melee Weapons +10 (80)
Cyborg
Level 15
Small Guns +2 (18), Barter +11 (30), Melee Weapons +10 (90)
Gunslinger
Level 16
Small Guns +2 (20), Speech +1 (13), Barter +20 (65)
Tag! (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)