Strength
7
 
Perception
6
 
Endurance
3
 
Charisma
6
 
Intelligence
10
 
Agility
5
 
Luck
3
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
16
 
Big Guns
10
 
Energy Weapons
16
 
Explosives
16
 
Lockpick
31
 
Medicine
24
 
Melee Weapons
33
 
Repair
39
 
Science
24
 
Small Guns
14
 
Sneak
14
 
Speech
16
 
Unarmed
10
 
Level 1
ST 7 PE 6 EN 3 CH 6 IN 10 AG 5 LK 3
Lockpick, Melee Weapons, and Repair
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