Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
1
 
Intelligence
8
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
7
 
Big Guns
20
 
Energy Weapons
25
 
Explosives
21
 
Lockpick
21
 
Medicine
50
 
Melee Weapons
15
 
Repair
60
 
Science
21
 
Small Guns
55
 
Sneak
21
 
Speech
7
 
Unarmed
15
 
Gun Nut (2)
Level 1
ST 5 PE 8 EN 5 CH 1 IN 8 AG 8 LK 5
Repair, Medicine, and Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +4 (45), Repair +10 (51), Medicine +4 (50)
Gun Nut
Level 3
Small Guns +5 (55), Energy Weapons +4 (25), Repair +4 (60), Big Guns +5 (20)
Gun Nut
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