Strength
10
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
89
 
Big Guns
85
 
Energy Weapons
77
 
Explosives
77
 
Lockpick
90
 
Medicine
77
 
Melee Weapons
77
 
Repair
77
 
Science
82
 
Small Guns
83
 
Sneak
83
 
Speech
89
 
Unarmed
85
 
Action Boy/Girl
Almost Perfect
Ant Sight
Better Criticals
Bloody Mess
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (2)
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (6)
Pyromaniac
Rad Resistance
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 9 PE 5 EN 4 CH 3 IN 9 AG 5 LK 5
Repair, Explosives, and Lockpick
Level 2
Small Guns +10 (25), Speech +2 (13), Science +7 (30)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Small Guns +4 (29), Lockpick +8 (42), Science +8 (40)
Intense Training (PE)
Level 4
Small Guns +6 (35), Lockpick +7 (49), Speech +7 (20)
Educated
Level 5
Lockpick +1 (50), Speech +2 (22), Repair +10 (50), Science +10 (50)
Comprehension
Level 6
Speech +14 (36), Barter +9 (20)
Bloody Mess
Level 7
Sneak +9 (24), Speech +14 (50)
Intense Training (EN)
Level 8
Barter +10 (30), Medicine +13 (38)
Strong Back
Level 9
Sneak +1 (25), Energy Weapons +1 (20), Explosives +1 (35), Barter +8 (38), Medicine +12 (50)
Commando
Level 10
Sneak +8 (33), Small Guns +15 (50)
Finesse
Level 11
Explosives +15 (50), Barter +8 (46)
Toughness
Level 12
Sneak +17 (52), Energy Weapons +2 (22), Barter +4 (50)
Intense Training (AG)
Level 13
Energy Weapons +18 (40), Melee Weapons +5 (30)
Sniper
Level 14
Unarmed +3 (18), Melee Weapons +20 (50)
Intense Training (PE)
Level 15
Unarmed +12 (30), Repair +10 (60), Big Guns +1 (16)
Rad Resistance
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Level 16
Energy Weapons +8 (50), Unarmed +15 (45)
Action Boy/Girl
Level 17
Small Guns +8 (60), Unarmed +5 (50), Medicine +10 (60)
Cyborg
Level 18
Lockpick +23 (75)
Intense Training (LK)
Ant Sight
Bobblehead (Perception)
Level 19
Sneak +8 (60), Lockpick +1 (80), Speech +10 (60), Barter +4 (54)
Better Criticals
Level 20
Small Guns +2 (62), Barter +6 (60), Science +15 (75)
Grim Reaper's Sprint
Level 21
Unarmed +9 (59), Explosives +4 (60), Barter +10 (70)
Explorer
Level 22
Energy Weapons +1 (65), Unarmed +1 (60), Speech +10 (70), Explosives +5 (65), Medicine +6 (66)
Chemist
Level 23
Repair +5 (65), Melee Weapons +14 (64), Medicine +4 (70)
Silent Running
Level 24
Energy Weapons +5 (70), Unarmed +10 (70), Explosives +5 (70), Melee Weapons +3 (67)
Pyromaniac
Level 25
Small Guns +8 (70), Repair +3 (68), Melee Weapons +3 (70), Big Guns +9 (25)
Fast Metabolism
Level 26
Lockpick +1 (81), Repair +2 (70), Science +5 (80), Big Guns +15 (40)
Demolition Expert
Level 27
Sneak +5 (75), Small Guns +5 (75), Speech +3 (73), Big Guns +10 (50)
Concentrated Fire
Level 28
Energy Weapons +5 (75), Lockpick +1 (82), Unarmed +5 (75), Speech +2 (75), Explosives +5 (75), Barter +5 (75)
Demolition Expert
Level 29
Repair +5 (75), Melee Weapons +5 (75), Medicine +5 (75), Big Guns +8 (58)
Scrounger
Level 30
Lockpick +6 (90), Big Guns +17 (85)
Almost Perfect
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