Strength
5
 
Perception
10
 
Endurance
4
 
Charisma
4
 
Intelligence
9
 
Agility
9
 
Luck
7
 
Action Points
83
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
270
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
26
 
Big Guns
24
 
Energy Weapons
41
 
Explosives
90
 
Lockpick
100
 
Medicine
36
 
Melee Weapons
26
 
Repair
50
 
Science
97
 
Small Guns
100
 
Sneak
36
 
Speech
24
 
Unarmed
24
 
Ant Might
Bloody Mess
Commando
Comprehension
Demolition Expert (2)
Educated
Gun Nut (3)
Hematophage
Level 1
ST 3 PE 9 EN 3 CH 3 IN 8 AG 8 LK 6
Small Guns, Explosives, and Lockpick
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Small Guns +4 (45), Lockpick +12 (50), Science +2 (23)
Gun Nut
Level 3
Lockpick +10 (60), Explosives +4 (42), Science +4 (27)
Gun Nut
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 4
Science +19 (59)
Educated
Level 5
Lockpick +16 (89), Explosives +5 (60), Science +1 (60)
Comprehension
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (36)
Level 6
Small Guns +11 (74), Lockpick +11 (100)
Bloody Mess
Level 7
Small Guns +16 (95), Explosives +6 (66)
Gun Nut
Guns and Bullets => Small Guns +2 (97)
Ant Might
Level 8
Small Guns +3 (100), Energy Weapons +4 (40), Repair +1 (50), Explosives +9 (75), Science +5 (69)
Demolition Expert
Level 9
Energy Weapons +1 (41), Explosives +15 (90), Science +6 (75)
Demolition Expert
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Hematophage
Level 10
Science +22 (97)
Commando
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