Level 1
ST 3 PE 9 EN 3 CH 3 IN 8 AG 8 LK 6
Small Guns, Explosives, and Lockpick
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Small Guns +4 (45), Lockpick +12 (50), Science +2 (23)
Gun Nut
Level 3
Lockpick +10 (60), Explosives +4 (42), Science +4 (27)
Gun Nut
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 4
Science +19 (59)
Educated
Level 5
Lockpick +16 (89), Explosives +5 (60), Science +1 (60)
Comprehension
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (36)
Level 6
Small Guns +11 (74), Lockpick +11 (100)
Bloody Mess
Level 7
Small Guns +16 (95), Explosives +6 (66)
Gun Nut
Guns and Bullets => Small Guns +2 (97)
Ant Might
Level 8
Small Guns +3 (100), Energy Weapons +4 (40), Repair +1 (50), Explosives +9 (75), Science +5 (69)
Demolition Expert
Level 9
Energy Weapons +1 (41), Explosives +15 (90), Science +6 (75)
Demolition Expert
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Hematophage
Level 10
Science +22 (97)
Commando