Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 7 LK 7
Sneak, Small Guns, Lockpick
Level 2
Lockpick +2 (35), Sneak +15 (50), Barter +2 (10)
Intense Training (LK)
Level 3
Lockpick +15 (55), Barter +4 (14)
Thief
Level 4
Sneak +15 (70), Barter +4 (18)
Educated
Level 5
Lockpick +10 (70), Sneak +10 (85), Barter +2 (20)
Thief
Level 6
Small Guns +5 (40), Lockpick +15 (90), Barter +2 (22)
Thief
Level 7
Small Guns +20 (61), Barter +2 (25)
Intense Training (LK)
Level 8
Small Guns +9 (70), Lockpick +4 (95), Sneak +9 (100)
Commando
Level 9
Small Guns +10 (80), Energy Weapons +1 (20), Lockpick +5 (100), Explosives +1 (20), Barter +5 (30)
Scrounger
Level 10
Small Guns +10 (92), Barter +7 (37), Medicine +5 (30)
Intense Training (AG)
Level 11
Small Guns +8 (100), Speech +1 (10), Barter +3 (40), Medicine +10 (40)
Intense Training (AG)
Level 12
Barter +2 (42), Medicine +20 (60)
Silent Running
Level 13
Barter +20 (62), Medicine +2 (62)
Sniper
Level 14
Barter +11 (73), Medicine +11 (73)
Light Step
Level 15
Repair +5 (30), Explosives +3 (23), Barter +7 (80), Medicine +7 (80)
Chemist
Level 16
Explosives +2 (40), Barter +20 (100)
Tag! (Explosives)
Level 17
Explosives +2 (42), Medicine +20 (100)
Chem Resistant
Level 18
Repair +17 (47), Explosives +5 (47)
Action Boy/Girl
Level 19
Repair +4 (51), Explosives +18 (67)
Intense Training (PE)
Level 20
Repair +9 (60), Explosives +13 (80)
Grim Reaper's Sprint
Rad Regeneration
Wired Reflexes
Ant Sight
Hematophage
Power Armor Training
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Explosives)
Bobblehead (Repair)
Duck and Cover! => Explosives +1 (95)
Duck and Cover! => Explosives +1 (96)
Duck and Cover! => Explosives +1 (97)
Duck and Cover! => Explosives +1 (98)
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)