Strength
5
 
Perception
10
 
Endurance
8
 
Charisma
5
 
Intelligence
8
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
12%
 
Dmg Resist
18%
 
Hit Points
550
 
Melee Damage
2.5
 
Skill Points
21
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
58
 
Unarmed
92
 
Ant Sight
Auto Expert
Barkskin
Booster Shot
Cannibal
Child at Heart
Comprehension
Computer Whiz
Concentrated Fire
Contract Killer
Covert Ops
Cyborg
Dream Crusher
Educated
Explorer
Finesse
Fortune Finder
Ghoul Ecology
Hematophage
Here and Now
Infiltrator
Light Step
Nerd Rage!
Nerves of Steel
Ninja
No Weaknesses
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Punga Power!
Quantum Chemist
Rad Regeneration
Silent Running
Size Matters (2)
Solar Powered
Superior Defender
Tag!
Thief (3)
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 2 PE 8 EN 7 CH 3 IN 7 AG 7 LK 6
Energy Weapons, Science, and Sneak
Bobblehead (Sneak)
Chinese Army: Special Ops Training Manual => Sneak +1 (45)
Chinese Army: Special Ops Training Manual => Sneak +1 (46)
Chinese Army: Special Ops Training Manual => Sneak +1 (47)
Chinese Army: Special Ops Training Manual => Sneak +1 (48)
Level 2
Sneak +4 (57), Small Guns +2 (21), Energy Weapons +4 (40), Lockpick +5 (31), Science +2 (36)
Thief
Bobblehead (Intelligence)
Bobblehead (Agility)
Covert Ops
Tales of a Junktown Jerky Vendor => Barter +1 (12)
Paradise Lost => Speech +1 (12)
Chinese Army: Special Ops Training Manual => Sneak +1 (60)
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Ant Sight
Level 3
Lockpick +14 (55), Science +4 (45)
Thief
Nikola Tesla and You => Energy Weapons +1 (43)
Level 4
Energy Weapons +7 (50), Lockpick +11 (66)
Educated
Level 5
Sneak +2 (68), Lockpick +9 (75), Science +10 (55)
Comprehension
Hematophage
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Rad Regeneration
Level 6
Energy Weapons +7 (70), Lockpick +5 (93), Science +9 (75)
Child at Heart
Bobblehead (Barter)
Bobblehead (Small Guns)
Bobblehead (Explosives)
Wired Reflexes
Xenotech Expert
Bobblehead (Medicine)
Level 7
Lockpick +6 (99), Science +15 (90)
Fortune Finder
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (34)
Ghoul Ecology
Pitt Fighter
Level 8
Energy Weapons +8 (78), Lockpick +1 (100), Science +10 (100), Medicine +2 (36)
Size Matters
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Pugilism Illustrated => Unarmed +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Level 9
Energy Weapons +21 (99)
Size Matters
Barkskin
Power Armor Training
Punga Power!
Superior Defender
Dream Crusher
Booster Shot
Level 10
Sneak +20 (99), Energy Weapons +1 (100)
Nerd Rage!
Auto Expert
Level 11
Big Guns +21 (83)
Here and Now
Level 12
Sneak +1 (100), Unarmed +3 (37), Big Guns +17 (100)
Cannibal
Level 13
Speech +21 (46)
Silent Running
Level 14
Explosives +21 (57)
Contract Killer
Level 15
Speech +9 (55), Barter +12 (37)
Light Step
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 16
Small Guns +21 (73)
Tag! (Small Guns)
Level 17
Barter +21 (58)
Thief
Level 18
Explosives +18 (75), Medicine +3 (39)
Computer Whiz
Level 19
Barter +21 (79)
Infiltrator
Level 20
Barter +21 (100)
Solar Powered
Level 21
Melee Weapons +21 (43)
Explorer
Level 22
Melee Weapons +21 (64)
Quantum Chemist
Level 23
Explosives +5 (80), Melee Weapons +16 (80)
Ninja
Level 24
Explosives +10 (90), Melee Weapons +11 (95)
No Weaknesses
Level 25
Small Guns +16 (89), Melee Weapons +5 (100)
Finesse
Level 26
Small Guns +11 (100), Explosives +10 (100)
Warmonger
Level 27
Medicine +21 (60)
Cyborg
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Level 28
Medicine +21 (93)
Concentrated Fire
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Pugilism Illustrated => Unarmed +2 (57)
Pugilism Illustrated => Unarmed +2 (59)
Pugilism Illustrated => Unarmed +2 (61)
Pugilism Illustrated => Unarmed +2 (63)
Pugilism Illustrated => Unarmed +2 (65)
Pugilism Illustrated => Unarmed +2 (67)
Pugilism Illustrated => Unarmed +2 (69)
Pugilism Illustrated => Unarmed +2 (71)
Pugilism Illustrated => Unarmed +2 (73)
Pugilism Illustrated => Unarmed +2 (75)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Dean's Electronics => Repair +2 (34)
Dean's Electronics => Repair +2 (36)
Dean's Electronics => Repair +2 (38)
Dean's Electronics => Repair +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (42)
Dean's Electronics => Repair +2 (44)
Dean's Electronics => Repair +2 (46)
Dean's Electronics => Repair +2 (48)
Dean's Electronics => Repair +2 (50)
Pugilism Illustrated => Unarmed +2 (85)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Duck and Cover! => Explosives +2 (100)
Level 29
Repair +21 (77)
Nerves of Steel
Level 30
Unarmed +7 (92), Speech +1 (58), Repair +13 (90)
Nuclear Anomaly
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (100)
Dean's Electronics => Repair +2 (100)
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