Level 1
ST 2 PE 8 EN 7 CH 3 IN 7 AG 7 LK 6
Energy Weapons, Science, and Sneak
Bobblehead (Sneak)
Chinese Army: Special Ops Training Manual => Sneak +1 (45)
Chinese Army: Special Ops Training Manual => Sneak +1 (46)
Chinese Army: Special Ops Training Manual => Sneak +1 (47)
Chinese Army: Special Ops Training Manual => Sneak +1 (48)
Level 2
Sneak +4 (57), Small Guns +2 (21), Energy Weapons +4 (40), Lockpick +5 (31), Science +2 (36)
Thief
Bobblehead (Intelligence)
Bobblehead (Agility)
Covert Ops
Tales of a Junktown Jerky Vendor => Barter +1 (12)
Paradise Lost => Speech +1 (12)
Chinese Army: Special Ops Training Manual => Sneak +1 (60)
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Ant Sight
Level 3
Lockpick +14 (55), Science +4 (45)
Thief
Nikola Tesla and You => Energy Weapons +1 (43)
Level 4
Energy Weapons +7 (50), Lockpick +11 (66)
Educated
Level 5
Sneak +2 (68), Lockpick +9 (75), Science +10 (55)
Comprehension
Hematophage
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Rad Regeneration
Level 6
Energy Weapons +7 (70), Lockpick +5 (93), Science +9 (75)
Child at Heart
Bobblehead (Barter)
Bobblehead (Small Guns)
Bobblehead (Explosives)
Wired Reflexes
Xenotech Expert
Bobblehead (Medicine)
Level 7
Lockpick +6 (99), Science +15 (90)
Fortune Finder
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (34)
Ghoul Ecology
Pitt Fighter
Level 8
Energy Weapons +8 (78), Lockpick +1 (100), Science +10 (100), Medicine +2 (36)
Size Matters
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Pugilism Illustrated => Unarmed +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Level 9
Energy Weapons +21 (99)
Size Matters
Barkskin
Power Armor Training
Punga Power!
Superior Defender
Dream Crusher
Booster Shot
Level 10
Sneak +20 (99), Energy Weapons +1 (100)
Nerd Rage!
Auto Expert
Level 11
Big Guns +21 (83)
Here and Now
Level 12
Sneak +1 (100), Unarmed +3 (37), Big Guns +17 (100)
Cannibal
Level 13
Speech +21 (46)
Silent Running
Level 14
Explosives +21 (57)
Contract Killer
Level 15
Speech +9 (55), Barter +12 (37)
Light Step
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Level 16
Small Guns +21 (73)
Tag! (Small Guns)
Level 17
Barter +21 (58)
Thief
Level 18
Explosives +18 (75), Medicine +3 (39)
Computer Whiz
Level 19
Barter +21 (79)
Infiltrator
Level 20
Barter +21 (100)
Solar Powered
Level 21
Melee Weapons +21 (43)
Explorer
Level 22
Melee Weapons +21 (64)
Quantum Chemist
Level 23
Explosives +5 (80), Melee Weapons +16 (80)
Ninja
Level 24
Explosives +10 (90), Melee Weapons +11 (95)
No Weaknesses
Level 25
Small Guns +16 (89), Melee Weapons +5 (100)
Finesse
Level 26
Small Guns +11 (100), Explosives +10 (100)
Warmonger
Level 27
Medicine +21 (60)
Cyborg
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Level 28
Medicine +21 (93)
Concentrated Fire
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Pugilism Illustrated => Unarmed +2 (57)
Pugilism Illustrated => Unarmed +2 (59)
Pugilism Illustrated => Unarmed +2 (61)
Pugilism Illustrated => Unarmed +2 (63)
Pugilism Illustrated => Unarmed +2 (65)
Pugilism Illustrated => Unarmed +2 (67)
Pugilism Illustrated => Unarmed +2 (69)
Pugilism Illustrated => Unarmed +2 (71)
Pugilism Illustrated => Unarmed +2 (73)
Pugilism Illustrated => Unarmed +2 (75)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Dean's Electronics => Repair +2 (34)
Dean's Electronics => Repair +2 (36)
Dean's Electronics => Repair +2 (38)
Dean's Electronics => Repair +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (42)
Dean's Electronics => Repair +2 (44)
Dean's Electronics => Repair +2 (46)
Dean's Electronics => Repair +2 (48)
Dean's Electronics => Repair +2 (50)
Pugilism Illustrated => Unarmed +2 (85)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Duck and Cover! => Explosives +2 (100)
Level 29
Repair +21 (77)
Nerves of Steel
Level 30
Unarmed +7 (92), Speech +1 (58), Repair +13 (90)
Nuclear Anomaly
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (100)
Dean's Electronics => Repair +2 (100)