Strength
9
 
Perception
7
 
Endurance
7
 
Charisma
1
 
Intelligence
8
 
Agility
1
 
Luck
8
 
Action Points
67
 
Carry Weight
240
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
4.5
 
Skill Points
18
 
Barter
8
 
Big Guns
20
 
Energy Weapons
21
 
Explosives
20
 
Lockpick
35
 
Medicine
50
 
Melee Weapons
47
 
Repair
25
 
Science
25
 
Small Guns
8
 
Sneak
8
 
Speech
8
 
Unarmed
20
 
Intense Training
Level 1
ST 8 PE 7 EN 7 CH 1 IN 8 AG 1 LK 8
Melee Weapons, Medicine, and Lockpick
Bobblehead (Medicine)
Level 2
Energy Weapons +1 (21), Repair +3 (25), Science +3 (25), Melee Weapons +8 (47), Medicine +3 (50)
Intense Training (ST)
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