Level 1
ST 4 PE 3 EN 3 CH 9 IN 9 AG 3 LK 9
Barter, Speech, and Small Guns
Ant Might
Barkskin
Bobblehead (Medicine)
Level 2
Small Guns +12 (40), Lockpick +7 (20)
Swift Learner
Punga Power!
Covert Ops
Rad Regeneration
Level 3
Small Guns +2 (47), Lockpick +3 (26), Explosives +12 (25), Science +2 (30)
Intense Training (AG)
Level 4
Small Guns +3 (50), Energy Weapons +2 (15), Lockpick +4 (30), Repair +5 (30), Explosives +5 (30)
Educated
Level 5
Small Guns +5 (55), Lockpick +5 (37), Speech +5 (45), Science +2 (32), Medicine +5 (40)
Intense Training (PE)
Level 6
Small Guns +5 (62), Energy Weapons +3 (20), Lockpick +3 (40), Explosives +3 (35), Science +8 (40)
Intense Training (AG)
Level 7
Small Guns +8 (72), Lockpick +5 (45), Speech +5 (50), Repair +4 (34)
Intense Training (AG)
Level 8
Sneak +1 (20), Lockpick +5 (50), Repair +6 (40), Science +10 (50)
Comprehension
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (22)
Chinese Army: Special Ops Training Manual => Sneak +2 (24)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Dean's Electronics => Repair +2 (42)
Dean's Electronics => Repair +2 (44)
Duck and Cover! => Explosives +2 (37)
Duck and Cover! => Explosives +2 (39)
Grognak the Barbarian => Melee Weapons +2 (19)
Grognak the Barbarian => Melee Weapons +2 (21)
Guns and Bullets => Small Guns +2 (74)
Guns and Bullets => Small Guns +2 (76)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Nikola Tesla and You => Energy Weapons +2 (22)
Nikola Tesla and You => Energy Weapons +2 (24)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (15)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (17)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Pugilism Illustrated => Unarmed +2 (15)
Pugilism Illustrated => Unarmed +2 (17)
Level 9
Small Guns +4 (80), Lockpick +6 (60), Speech +1 (55), Repair +9 (53), Explosives +1 (40), Science +1 (55)
Intense Training (EN)
Level 10
Speech +4 (59), Repair +7 (60), Science +5 (60), Medicine +6 (50)
Finesse
Level 11
Sneak +1 (25), Energy Weapons +1 (25), Lockpick +5 (65), Unarmed +1 (20), Speech +1 (60), Repair +2 (62), Barter +1 (45), Science +5 (65), Melee Weapons +4 (25), Big Guns +1 (20)
Gunslinger
Level 12
Lockpick +5 (70), Repair +7 (69), Barter +5 (50), Science +5 (70)
Commando
Level 13
Energy Weapons +5 (32), Lockpick +5 (77), Speech +1 (61), Repair +6 (75), Science +5 (75)
Intense Training (PE)
Level 14
Lockpick +3 (80), Speech +1 (62), Repair +5 (80), Explosives +8 (50), Science +5 (80)
Contract Killer
Level 15
Energy Weapons +4 (36), Speech +18 (80)
Lawbringer
Level 16
Sneak +3 (28), Energy Weapons +4 (40), Melee Weapons +5 (30), Big Guns +10 (30)
Tag! (Medicine)
Level 17
Sneak +2 (30), Small Guns +5 (85), Lockpick +5 (85), Science +5 (85), Medicine +5 (70)
Action Boy/Girl
Level 18
Speech +5 (85), Barter +2 (52), Medicine +15 (85)
Intense Training (PE)
Level 19
Energy Weapons +18 (60), Explosives +1 (53), Barter +3 (55)
Sniper
Level 20
Small Guns +5 (90), Lockpick +3 (90), Repair +5 (85), Explosives +2 (55), Barter +5 (60), Medicine +2 (87)
Explorer
Level 21
Small Guns +10 (100), Lockpick +10 (100), Medicine +2 (89)
Grim Reaper's Sprint
Level 22
Speech +1 (86), Repair +10 (95), Science +10 (95), Medicine +1 (90)
Concentrated Fire
Level 23
Speech +2 (88), Repair +5 (100), Science +5 (100), Medicine +10 (100)
Intense Training (AG)
Level 24
Energy Weapons +20 (80), Speech +2 (90)
Master Trader
Level 25
Big Guns +22 (52)
Cyborg
Level 26
Big Guns +22 (74)
Nerves of Steel
Level 27
Big Guns +22 (96)
Adamantium Skeleton
Level 28
Energy Weapons +10 (100), Explosives +5 (60), Barter +3 (63), Big Guns +4 (100)
Fast Metabolism
Bobblehead (Unarmed)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)