Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Contract Killer
Covert Ops
Cyborg
Dream Crusher
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Intense Training (2)
Lawbringer
Life Giver
Light Step
Mister Sandman
Nerves of Steel
Pitt Fighter
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Swift Learner
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 5 AG 9 LK 6
Speech, Science, and Lockpick
Ant Might
Level 2
Small Guns +7 (35), Repair +8 (28)
Gun Nut
Covert Ops
Level 3
Repair +2 (30), Explosives +5 (20), Melee Weapons +3 (20), Medicine +5 (20)
Swift Learner
Rad Regeneration
Level 4
Sneak +7 (30), Small Guns +2 (40), Unarmed +1 (16), Big Guns +5 (20)
Educated
Hematophage
Level 5
Energy Weapons +5 (20), Unarmed +4 (20), Barter +5 (20), Science +4 (37)
Comprehension
Wired Reflexes
Level 6
Lockpick +7 (40), Speech +8 (38), Science +3 (40)
Bloody Mess
Power Armor Training
Auto Expert
Level 7
Sneak +5 (35), Unarmed +10 (30), Speech +2 (40), Big Guns +1 (21)
Gunslinger
Barkskin
Level 8
Energy Weapons +9 (29), Big Guns +9 (30)
Commando
Dream Crusher
Level 9
Energy Weapons +1 (30), Explosives +7 (27), Barter +10 (30)
Strong Back
Pitt Fighter
Level 10
Explosives +3 (30), Melee Weapons +5 (25), Medicine +10 (30)
Finesse
Booster Shot
Level 11
Sneak +5 (40), Unarmed +10 (40), Melee Weapons +3 (28)
Intense Training (PE)
Level 12
Repair +5 (35), Explosives +1 (33), Melee Weapons +2 (30), Medicine +10 (40)
Sniper
Level 13
Repair +5 (40), Barter +4 (34), Melee Weapons +9 (39)
Intense Training (EN)
Level 14
Energy Weapons +8 (40), Explosives +7 (40), Melee Weapons +1 (40), Big Guns +2 (34)
Life Giver
Level 15
Unarmed +3 (45), Speech +3 (43), Barter +6 (40), Big Guns +6 (40)
Contract Killer
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Level 16
Sneak +5 (45), Small Guns +4 (44), Speech +2 (45), Repair +5 (45), Melee Weapons +2 (42)
Action Boy/Girl
Level 17
Energy Weapons +2 (42), Lockpick +3 (45), Explosives +5 (45), Melee Weapons +3 (45), Medicine +5 (45)
Lawbringer
Level 18
Energy Weapons +3 (45), Unarmed +5 (50), Barter +5 (45), Big Guns +5 (45)
Tag! (Small Guns)
Level 19
Sneak +5 (60), Small Guns +1 (60), Energy Weapons +5 (50), Speech +5 (50), Science +2 (60)
Silent Running (Small Guns)
Level 20
Energy Weapons +10 (60), Repair +5 (50), Melee Weapons +3 (48)
Concentrated Fire (Small Guns)
Level 21
Lockpick +5 (50), Explosives +5 (50), Melee Weapons +2 (50), Medicine +5 (50), Big Guns +1 (46)
Grim Reaper's Sprint (Small Guns)
Level 22
Unarmed +5 (55), Speech +4 (54), Barter +5 (50), Big Guns +4 (50)
Adamantium Skeleton (Small Guns)
Level 23
Lockpick +2 (52), Speech +1 (55), Repair +5 (55), Melee Weapons +5 (55), Medicine +5 (55)
Explorer (Small Guns)
Level 24
Lockpick +3 (55), Explosives +5 (55), Barter +5 (55), Big Guns +5 (55)
Fast Metabolism (Small Guns)
Level 25
Unarmed +5 (60), Speech +5 (60), Repair +5 (60), Melee Weapons +3 (58)
Mister Sandman (Small Guns)
Level 26
Lockpick +5 (60), Explosives +5 (60), Melee Weapons +2 (60), Medicine +5 (60), Big Guns +1 (56)
Nerves of Steel (Small Guns)
Level 27
Unarmed +5 (65), Speech +4 (64), Barter +5 (60), Big Guns +4 (60)
Toughness (Small Guns)
Level 28
Sneak +5 (65), Small Guns +5 (65), Speech +1 (65), Repair +2 (62), Science +5 (65)
Cyborg (Small Guns)
Level 29
Lockpick +5 (65), Repair +3 (65), Melee Weapons +5 (65), Medicine +5 (65)
Light Step (Small Guns)
Level 30
Explosives +5 (73), Barter +5 (75), Science +3 (78), Big Guns +5 (73)
Almost Perfect (Small Guns)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (97)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
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