Strength
7
 
Perception
6
 
Endurance
6
 
Charisma
5
 
Intelligence
7
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
3.5
 
Skill Points
17
 
Barter
20
 
Big Guns
31
 
Energy Weapons
21
 
Explosives
17
 
Lockpick
32
 
Medicine
22
 
Melee Weapons
19
 
Repair
40
 
Science
34
 
Small Guns
26
 
Sneak
20
 
Speech
20
 
Unarmed
17
 
Gun Nut
Intense Training
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 5 IN 6 AG 5 LK 6
Lockpick, Repair, and Science
Level 2
Sneak +1 (16), Small Guns +3 (18), Energy Weapons +3 (20), Speech +2 (17), Barter +1 (16), Medicine +3 (20), Big Guns +3 (20)
Intense Training (ST)
Bobblehead (Big Guns)
Wired Reflexes
Dean's Electronics => Repair +1 (33)
Level 3
Sneak +4 (20), Small Guns +3 (26), Energy Weapons +1 (21), Speech +3 (20), Barter +4 (20), Big Guns +1 (31)
Gun Nut
Bobblehead (Intelligence)
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