Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
13%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Animal Friend (2)
Ant Might
Auto Expert
Better Criticals
Booster Shot
Chem Resistant
Chemist
Child at Heart
Commando
Comprehension
Covert Ops
Educated
Explorer
Fast Metabolism
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Lady Killer/Black Widow
Lawbringer
Mister Sandman
Mysterious Stranger
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Puppies!
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 6 IN 6 AG 6 LK 6
Explosives, Lockpick, and Speech
Bobblehead (Medicine)
Level 2
Sneak +3 (20), Small Guns +3 (20), Lockpick +2 (34), Speech +2 (34), Repair +3 (20), Barter +3 (20)
Lady Killer/Black Widow
Level 3
Sneak +5 (25), Energy Weapons +3 (20), Lockpick +1 (35), Unarmed +2 (17), Speech +1 (35), Science +3 (20), Melee Weapons +1 (16)
Gun Nut
Level 4
Sneak +5 (30), Energy Weapons +1 (21), Lockpick +3 (38), Unarmed +3 (20), Melee Weapons +2 (18), Medicine +2 (29)
Educated
Level 5
Sneak +5 (35), Energy Weapons +1 (22), Lockpick +2 (40), Speech +5 (40), Explosives +2 (34), Melee Weapons +2 (20), Medicine +1 (30), Big Guns +1 (16)
Comprehension
Level 6
Sneak +5 (40), Energy Weapons +2 (24), Lockpick +2 (42), Repair +5 (30), Science +1 (21), Melee Weapons +2 (22), Big Guns +2 (18)
Child at Heart
Level 7
Sneak +5 (45), Small Guns +3 (28), Energy Weapons +2 (26), Lockpick +2 (44), Repair +2 (32), Barter +2 (22), Medicine +1 (31), Big Guns +2 (20)
Gunslinger
Level 8
Sneak +5 (50), Lockpick +2 (46), Speech +4 (44), Repair +2 (34), Barter +2 (24), Medicine +4 (35)
Commando
Level 9
Sneak +5 (55), Lockpick +4 (50), Speech +2 (46), Repair +2 (36), Barter +2 (26), Melee Weapons +2 (24), Medicine +2 (37)
Strong Back
Level 10
Sneak +5 (60), Small Guns +2 (30), Energy Weapons +2 (28), Unarmed +2 (22), Speech +2 (48), Repair +2 (38), Barter +2 (28), Melee Weapons +2 (26)
Mister Sandman
Level 11
Small Guns +2 (32), Energy Weapons +2 (30), Unarmed +3 (25), Speech +2 (50), Repair +2 (40), Barter +2 (30), Science +1 (22), Melee Weapons +2 (28), Medicine +3 (40)
Mysterious Stranger
Level 12
Small Guns +3 (35), Explosives +1 (35), Barter +5 (35), Science +3 (25), Melee Weapons +2 (30), Medicine +5 (45)
Sniper
Level 13
Lockpick +1 (51), Unarmed +15 (40), Repair +1 (41), Barter +1 (36), Melee Weapons +1 (31)
Fast Metabolism
Level 14
Unarmed +10 (50), Repair +4 (45), Barter +1 (37), Melee Weapons +4 (35)
Lawbringer
Level 15
Unarmed +4 (54), Medicine +15 (60)
Chemist
Level 16
Small Guns +5 (40), Unarmed +11 (65), Barter +3 (40)
Action Boy/Girl
Level 17
Sneak +2 (62), Small Guns +5 (45), Unarmed +5 (70), Repair +5 (50), Melee Weapons +2 (37)
Chem Resistant
Level 18
Sneak +4 (66), Energy Weapons +5 (35), Melee Weapons +5 (42), Big Guns +5 (25)
Paralyzing Palm
Level 19
Sneak +4 (70), Melee Weapons +15 (57)
Better Criticals
Level 20
Sneak +10 (80), Melee Weapons +8 (65), Big Guns +1 (26)
Grim Reaper's Sprint
Level 21
Small Guns +5 (50), Barter +5 (45), Science +5 (30), Big Guns +4 (30)
Tag! (Melee Weapons)
Level 22
Energy Weapons +5 (40), Explosives +5 (40), Science +4 (34), Big Guns +5 (35)
Ninja (Melee Weapons)
Level 23
Energy Weapons +5 (45), Explosives +3 (43), Barter +5 (50), Science +1 (35), Big Guns +5 (40)
Puppies! (Melee Weapons)
Level 24
Energy Weapons +5 (50), Explosives +2 (45), Science +7 (42), Big Guns +5 (45)
Silent Running (Melee Weapons)
Level 25
Lockpick +1 (52), Explosives +5 (50), Science +8 (50), Big Guns +5 (50)
Animal Friend (Melee Weapons)
Level 26
Small Guns +5 (55), Energy Weapons +5 (55), Lockpick +3 (55), Repair +1 (51), Barter +5 (55)
Animal Friend (Melee Weapons)
Level 27
Speech +5 (55), Repair +4 (55), Explosives +5 (55), Big Guns +5 (55)
Toughness (Melee Weapons)
Level 28
Energy Weapons +5 (60), Lockpick +5 (60), Repair +4 (59), Science +5 (55)
Robotics Expert (Melee Weapons)
Level 29
Small Guns +5 (60), Repair +1 (60), Barter +3 (58), Science +5 (60), Big Guns +5 (60)
Explorer (Melee Weapons)
Level 30
Energy Weapons +2 (70), Lockpick +2 (70), Speech +6 (69), Repair +2 (70), Explosives +5 (68), Barter +2 (68)
Almost Perfect (Melee Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Ant Might
Auto Expert
Booster Shot
Wired Reflexes
Rad Regeneration
Power Armor Training
Pitt Fighter
Hematophage
Covert Ops
Grognak the Barbarian => Melee Weapons +2 (100)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
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