Level 1
ST 6 PE 5 EN 7 CH 2 IN 9 AG 5 LK 6
Small Guns, Repair, and Lockpick
Ant Might
Power Armor Training
Hematophage
Barkskin
Booster Shot
Pitt Fighter
Punga Power!
Superior Defender
Xenotech Expert
Ghoul Ecology
Auto Expert
Covert Ops
Rad Regeneration
Level 2
Small Guns +7 (40), Speech +1 (10), Explosives +10 (25), Barter +1 (10)
Lady Killer/Black Widow
Level 3
Small Guns +5 (50), Lockpick +7 (40), Repair +7 (50)
Gun Nut
Level 4
Lockpick +10 (50), Medicine +9 (32)
Educated
Bobblehead (Medicine)
Level 5
Barter +14 (24), Medicine +8 (50)
Comprehension
Level 6
Barter +22 (46)
Toughness
Level 7
Energy Weapons +18 (33), Barter +4 (50)
Gunslinger
Level 8
Energy Weapons +17 (50), Science +5 (31)
Commando
Level 9
Unarmed +1 (20), Science +19 (50), Melee Weapons +1 (20), Big Guns +1 (20)
Strong Back
Level 10
Speech +22 (32)
Finesse
Level 11
Sneak +22 (37)
Nerd Rage!
Level 12
Sneak +13 (50), Explosives +9 (34)
Life Giver
Level 13
Speech +2 (34), Science +10 (60), Medicine +10 (60)
Fast Metabolism
Level 14
Speech +6 (40), Explosives +16 (50)
Cyborg
Level 15
Speech +10 (50), Melee Weapons +10 (30), Big Guns +2 (22)
Intense Training (AG)
Level 16
Melee Weapons +20 (50), Big Guns +2 (24)
Action Boy/Girl
Level 17
Small Guns +8 (60), Unarmed +3 (23), Big Guns +11 (50)
Tag! (Big Guns)
Level 18
Unarmed +22 (45)
Concentrated Fire
Level 19
Sneak +7 (59), Unarmed +5 (50), Repair +10 (60)
Lawbringer
Level 20
Sneak +1 (60), Lockpick +10 (60), Speech +1 (51), Barter +10 (60)
Grim Reaper's Sprint
Level 21
Speech +9 (60), Science +10 (70), Melee Weapons +3 (53)
Explorer
Level 22
Explosives +5 (55), Melee Weapons +7 (60), Big Guns +10 (60)
Quantum Chemist
Level 23
Small Guns +7 (67), Unarmed +10 (60), Explosives +5 (60)
Adamantium Skeleton
Level 24
Sneak +8 (70), Small Guns +1 (70), Energy Weapons +3 (63), Lockpick +10 (70)
Intense Training (AG)
Level 25
Energy Weapons +7 (70), Repair +10 (70), Medicine +5 (65)
Pyromaniac
Level 26
Speech +10 (70), Melee Weapons +7 (67), Medicine +5 (70)
Nerves of Steel
Level 27
Barter +10 (70), Melee Weapons +3 (70), Big Guns +9 (69)
Bloody Mess
Level 28
Lockpick +1 (71), Unarmed +10 (70), Explosives +10 (70), Big Guns +1 (70)
Chemist
Level 29
Small Guns +5 (75), Energy Weapons +5 (75), Lockpick +4 (75), Repair +3 (73), Science +5 (75)
Demolition Expert
Level 30
Speech +5 (91), Repair +2 (77), Barter +5 (91), Melee Weapons +5 (81), Medicine +5 (77)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)