Strength
7
 
Perception
6
 
Endurance
9
 
Charisma
1
 
Intelligence
8
 
Agility
5
 
Luck
4
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
6
 
Big Guns
50
 
Energy Weapons
16
 
Explosives
16
 
Lockpick
16
 
Medicine
40
 
Melee Weapons
18
 
Repair
20
 
Science
35
 
Small Guns
14
 
Sneak
14
 
Speech
6
 
Unarmed
22
 
Swift Learner
Level 1
ST 7 PE 6 EN 9 CH 1 IN 8 AG 5 LK 4
Big Guns, Medicine, and Science
Level 2
Medicine +5 (40), Big Guns +13 (50)
Swift Learner
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