Level 1
ST 6 PE 6 EN 6 CH 5 IN 6 AG 6 LK 5
Speech, Barter, and Repair
Level 2
Lockpick +3 (25), Explosives +5 (22), Science +8 (25)
Thief
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Explosives)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Lockpick)
Bobblehead (Repair)
Covert Ops
Ant Sight
Level 3
Barter +8 (50), Big Guns +9 (38)
Thief
Level 4
Energy Weapons +5 (36), Big Guns +12 (50)
Thief
Level 5
Energy Weapons +14 (50), Explosives +3 (39)
Gun Nut
Level 6
Explosives +11 (50), Medicine +6 (35)
Gun Nut
Level 7
Melee Weapons +17 (46)
Gun Nut
Level 8
Melee Weapons +2 (48), Medicine +15 (50)
Strong Back
Level 9
Sneak +2 (46), Small Guns +3 (50), Science +10 (50), Melee Weapons +2 (50)
Toughness
Level 10
Sneak +4 (50), Unarmed +5 (34), Speech +8 (50)
Lady Killer/Black Widow
Level 11
Unarmed +17 (51)
Child at Heart
Level 12
Barter +15 (65), Big Guns +2 (52)
Silent Running
Level 13
Energy Weapons +3 (53), Repair +1 (60), Big Guns +13 (65)
Mysterious Stranger
Level 14
Energy Weapons +2 (55), Explosives +15 (65)
Pyromaniac
Level 15
Energy Weapons +10 (65), Lockpick +7 (59)
Adamantium Skeleton
Level 16
Lockpick +6 (65), Medicine +11 (61)
Tag! (Unarmed)
Level 17
Melee Weapons +13 (63), Medicine +4 (65)
Action Boy/Girl (Unarmed)
Level 18
Repair +5 (65), Science +10 (60), Melee Weapons +2 (65)
Mister Sandman (Unarmed)
Level 19
Small Guns +12 (62), Science +5 (65)
Better Criticals (Unarmed)
Level 20
Sneak +5 (65), Small Guns +2 (64), Speech +10 (60)
Solar Powered (Unarmed)
Level 21
Small Guns +2 (66), Energy Weapons +5 (70), Speech +5 (65), Barter +5 (70)
Concentrated Fire (Unarmed)
Level 22
Small Guns +2 (68), Explosives +5 (70), Science +5 (70), Medicine +5 (70)
Puppies! (Unarmed)
Level 23
Sneak +5 (70), Small Guns +2 (70), Lockpick +5 (70), Repair +5 (70)
Quantum Chemist (Unarmed)
Level 24
Small Guns +3 (73), Unarmed +4 (70), Speech +5 (70), Melee Weapons +5 (70)
Size Matters (Unarmed)
Level 25
Small Guns +7 (80), Lockpick +5 (75), Science +5 (75)
Size Matters (Unarmed)
Level 26
Small Guns +10 (90), Science +7 (82)
Little Leaguer (Unarmed)
Level 27
Lockpick +9 (84), Science +8 (90)
Little Leaguer (Unarmed)
Level 28
Energy Weapons +10 (80), Lockpick +6 (90), Medicine +1 (71)
Little Leaguer (Unarmed)
Level 29
Sneak +10 (80), Repair +5 (75), Medicine +2 (73)
Ninja (Unarmed)
Level 30
Energy Weapons +5 (85), Repair +5 (80), Medicine +7 (80)
Nuclear Anomaly (Unarmed)