Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
9
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
47
 
Energy Weapons
100
 
Explosives
49
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
39
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
48
 
Unarmed
39
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (2)
Lady Killer/Black Widow
Lawbringer
Nerd Rage!
Nerves of Steel
Pitt Fighter
Power Armor Training
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner
Tag!
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 5 IN 5 AG 6 LK 6
Repair, Small Guns, and Sneak
Level 2
Lockpick +7 (24), Explosives +8 (25)
Intense Training (AG)
Level 3
Sneak +3 (37), Small Guns +2 (36), Lockpick +2 (26), Repair +6 (36), Science +1 (16), Medicine +1 (16)
Lady Killer/Black Widow
Level 4
Sneak +3 (40), Small Guns +4 (40), Lockpick +1 (27), Repair +4 (40), Science +1 (17), Medicine +2 (18)
Educated
Level 5
Sneak +5 (45), Small Guns +5 (45), Lockpick +1 (28), Repair +5 (45), Science +1 (18), Medicine +1 (19)
Comprehension
Level 6
Sneak +5 (50), Small Guns +5 (50), Lockpick +1 (29), Repair +5 (50), Science +1 (19), Medicine +1 (20)
Bloody Mess
Level 7
Sneak +5 (55), Small Guns +5 (55), Lockpick +1 (30), Repair +5 (55), Science +1 (20), Medicine +1 (21)
Gunslinger
Level 8
Sneak +5 (60), Small Guns +5 (60), Lockpick +1 (31), Repair +5 (60), Science +1 (21), Medicine +1 (22)
Commando
Level 9
Sneak +5 (65), Small Guns +5 (65), Lockpick +1 (32), Repair +5 (65), Science +1 (22), Medicine +1 (23)
Scrounger
Ant Sight
Hematophage
Rad Regeneration
Power Armor Training
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Big Book of Science => Science +2 (24)
D.C. Journal of Internal Medicine => Medicine +2 (25)
Lying, Congressional Style => Speech +2 (17)
Level 10
Sneak +5 (70), Small Guns +5 (70), Lockpick +1 (35), Repair +5 (70), Science +1 (25), Medicine +1 (26)
Strong Back
Bobblehead (Strength)
Bobblehead (Intelligence)
Wired Reflexes
Level 11
Sneak +5 (75), Small Guns +5 (75), Lockpick +2 (37), Repair +3 (75), Science +2 (29), Medicine +2 (30)
Finesse
Level 12
Sneak +5 (80), Small Guns +5 (80), Lockpick +1 (38), Repair +5 (80), Science +1 (30), Medicine +2 (32)
Sniper
Level 13
Sneak +5 (95), Small Guns +5 (85), Lockpick +1 (39), Repair +5 (85), Science +2 (32), Medicine +1 (33)
Silent Running
Level 14
Small Guns +9 (94), Repair +10 (95)
Adamantium Skeleton
Level 15
Lockpick +1 (40), Science +8 (42), Medicine +10 (45)
Intense Training (IN)
Level 16
Science +10 (52), Medicine +10 (55)
Action Boy/Girl
Level 17
Lockpick +7 (47), Science +8 (60), Medicine +5 (60)
Better Criticals
Level 18
Lockpick +4 (51), Science +8 (68), Medicine +8 (68)
Cyborg
Level 19
Lockpick +6 (57), Science +7 (75), Medicine +7 (75)
Tag! (Energy Weapons)
Level 20
Energy Weapons +16 (60), Lockpick +3 (60), Medicine +1 (76)
Concentrated Fire (Energy Weapons)
Level 21
Lockpick +10 (70), Science +5 (80), Medicine +5 (81)
Grim Reaper's Sprint (Energy Weapons)
Level 22
Energy Weapons +6 (66), Lockpick +5 (75), Science +5 (85), Medicine +4 (85)
Explorer (Energy Weapons)
Level 23
Energy Weapons +15 (81), Lockpick +5 (80)
Child at Heart (Energy Weapons)
Level 24
Energy Weapons +5 (86), Lockpick +5 (85), Science +5 (90), Medicine +5 (90)
Robotics Expert (Energy Weapons)
Level 25
Energy Weapons +5 (91), Lockpick +10 (95), Science +5 (95)
Entomologist (Energy Weapons)
Level 26
Small Guns +1 (95), Energy Weapons +4 (95), Lockpick +2 (97), Barter +13 (30)
Nerves of Steel (Energy Weapons)
Level 27
Barter +20 (50)
Lawbringer (Energy Weapons)
Level 28
Speech +5 (22), Barter +15 (65)
Nerd Rage! (Energy Weapons)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (19)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (23)
Dean's Electronics => Repair +2 (99)
Nikola Tesla and You => Energy Weapons +2 (97)
Paradise Lost => Speech +2 (24)
Pugilism Illustrated => Unarmed +2 (19)
Grognak the Barbarian => Melee Weapons +2 (21)
Grognak the Barbarian => Melee Weapons +2 (23)
Duck and Cover! => Explosives +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
Level 29
Sneak +1 (98), Lockpick +3 (100), Repair +1 (100), Barter +5 (70), Medicine +10 (100)
Swift Learner (Energy Weapons)
Level 30
Sneak +2 (100), Small Guns +5 (100), Energy Weapons +3 (100), Barter +5 (85), Science +5 (100)
Almost Perfect (Energy Weapons)
Auto Expert
Barkskin
Booster Shot
Covert Ops
Pitt Fighter
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (36)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (37)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Sneak)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Would you like to comment? Sign up for new account, or sign in if you are already a member.