Strength
5
 
Perception
8
 
Endurance
9
 
Charisma
1
 
Intelligence
8
 
Agility
6
 
Luck
9
 
Action Points
102
 
Carry Weight
200
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
470
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
50
 
Big Guns
45
 
Energy Weapons
51
 
Explosives
50
 
Lockpick
97
 
Medicine
60
 
Melee Weapons
17
 
Repair
54
 
Science
66
 
Small Guns
51
 
Sneak
21
 
Speech
51
 
Unarmed
70
 
Action Boy/Girl
Better Criticals
Commando
Comprehension
Cyborg
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (3)
Iron Fist (3)
Mysterious Stranger
Paralyzing Palm
Scrounger
Sniper
Toughness
Level 1
ST 4 PE 8 EN 9 CH 1 IN 7 AG 4 LK 7
Unarmed, Science, and Lockpick
Level 2
Lockpick +17 (54)
Intense Training (AG)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Level 3
Lockpick +15 (79), Science +3 (40)
Intense Training (AG)
Level 4
Repair +8 (30), Science +10 (50)
Comprehension
Big Book of Science => Science +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (26)
Chinese Army: Special Ops Training Manual => Sneak +2 (20)
Level 5
Lockpick +17 (96), Repair +1 (31)
Iron Fist
Level 6
Repair +18 (49)
Toughness
Level 7
Unarmed +4 (43), Repair +1 (50), Science +13 (65)
Iron Fist
Level 8
Small Guns +11 (29), Unarmed +7 (50)
Commando
Level 9
Speech +18 (26)
Scrounger
Level 10
Speech +18 (44)
Finesse
Level 11
Small Guns +12 (41), Speech +6 (50)
Iron Fist
Level 12
Small Guns +9 (50), Medicine +9 (41)
Sniper
Level 13
Medicine +18 (59)
Intense Training (LK)
Bobblehead (Luck)
Level 14
Energy Weapons +18 (51)
Cyborg
Level 15
Barter +18 (27)
Gunslinger
Level 16
Barter +18 (45)
Better Criticals
Level 17
Explosives +13 (36), Barter +5 (50)
Action Boy/Girl
Level 18
Unarmed +18 (69)
Mysterious Stranger
Level 19
Unarmed +1 (70), Repair +3 (54), Explosives +14 (50)
Paralyzing Palm
Level 20
Big Guns +18 (45)
Grim Reaper's Sprint
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