Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
97
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
71
 
Melee Weapons
100
 
Repair
72
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
87
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Commando
Contract Killer
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Lawbringer
Light Step
Master Trader
Mysterious Stranger
Ninja
Puppies!
Quantum Chemist
Scoundrel (2)
Silent Running
Size Matters (3)
Sniper
Strong Back
Tag!
Thief (3)
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Small Guns, Sneak, and Speech
Bobblehead (Intelligence)
Level 2
Small Guns +20 (50)
Thief
Level 3
Speech +20 (50)
Thief
Level 4
Lockpick +20 (45)
Educated
Level 5
Lockpick +23 (73)
Thief
Level 6
Small Guns +21 (71), Lockpick +2 (75)
Gunslinger
Level 7
Sneak +19 (64), Small Guns +4 (75)
Toughness
Level 8
Sneak +11 (75), Science +12 (37)
Commando
Level 9
Science +23 (60)
Strong Back
Level 10
Barter +8 (23), Science +15 (75)
Finesse
Level 11
Barter +23 (46)
Mysterious Stranger
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Charisma)
Level 12
Energy Weapons +8 (25), Barter +2 (50), Melee Weapons +13 (28)
Silent Running
Level 13
Melee Weapons +23 (51)
Sniper
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 14
Sneak +2 (100), Small Guns +12 (100), Lockpick +9 (97)
Contract Killer
Level 15
Lockpick +3 (100), Explosives +6 (34), Science +14 (100)
Lawbringer
Level 16
Explosives +23 (57)
Action Boy/Girl
Level 17
Energy Weapons +10 (61), Explosives +13 (70)
Tag! (Energy Weapons)
Level 18
Energy Weapons +23 (84)
Light Step (Energy Weapons)
Level 19
Energy Weapons +16 (100), Explosives +7 (77)
Master Trader (Energy Weapons)
Level 20
Explosives +23 (100)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Unarmed +7 (35), Melee Weapons +16 (80)
Ninja (Energy Weapons)
Level 22
Repair +3 (39), Melee Weapons +20 (100)
Puppies! (Energy Weapons)
Level 23
Speech +7 (70), Repair +16 (55)
Explorer (Energy Weapons)
Level 24
Repair +15 (70), Medicine +8 (44)
Quantum Chemist (Energy Weapons)
Level 25
Barter +9 (75), Medicine +14 (58)
Scoundrel (Energy Weapons)
Level 26
Unarmed +9 (44), Medicine +12 (70), Big Guns +2 (45)
Size Matters (Energy Weapons)
Level 27
Unarmed +23 (67)
Size Matters (Energy Weapons)
Level 28
Unarmed +23 (90)
Size Matters (Energy Weapons)
Level 29
Unarmed +10 (100), Big Guns +13 (88)
Scoundrel (Energy Weapons)
Level 30
Repair +1 (72), Barter +10 (97), Big Guns +12 (100)
Almost Perfect (Energy Weapons)
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