Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
9
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
15
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
30
 
Medicine
25
 
Melee Weapons
15
 
Repair
28
 
Science
40
 
Small Guns
20
 
Sneak
20
 
Speech
30
 
Unarmed
15
 
Gun Nut
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Science, Lockpick, and Speech
Level 2
Sneak +5 (20), Explosives +10 (25), Science +2 (40), Medicine +2 (25)
Gun Nut
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