Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Covert Ops
Cyborg
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Light Step
Mysterious Stranger
Nerves of Steel
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Quantum Chemist
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 6 IN 9 AG 5 LK 5
Repair, Lockpick, and Speech
Bobblehead (Medicine)
Level 2
Sneak +5 (20), Small Guns +5 (20), Speech +8 (40), Science +1 (24)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Sneak +10 (30), Small Guns +10 (30)
Intense Training (PE)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Big Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Barter)
Level 4
Sneak +10 (50), Small Guns +10 (50)
Educated
Level 5
Sneak +10 (62), Small Guns +10 (62), Science +3 (39)
Intense Training (AG)
Level 6
Sneak +13 (77), Small Guns +10 (74)
Intense Training (AG)
Level 7
Small Guns +3 (77), Science +20 (59)
Gunslinger
Level 8
Repair +5 (55), Science +18 (77)
Commando
Level 9
Repair +22 (77), Medicine +1 (36)
Strong Back
Level 10
Lockpick +23 (65)
Finesse
Level 11
Lockpick +12 (77), Medicine +11 (47)
Mysterious Stranger
Level 12
Medicine +23 (70)
Sniper
Level 13
Energy Weapons +16 (43), Medicine +7 (77)
Silent Running
Level 14
Energy Weapons +23 (76)
Cyborg
Level 15
Energy Weapons +1 (77), Big Guns +22 (47)
Light Step
Level 16
Big Guns +23 (70)
Action Boy/Girl
Level 17
Speech +16 (66), Big Guns +7 (77)
Better Criticals
Level 18
Speech +11 (77), Barter +12 (39)
Comprehension
Level 19
Barter +23 (62)
Adamantium Skeleton
Level 20
Explosives +8 (35), Barter +15 (77)
Grim Reaper's Sprint
Level 21
Explosives +23 (58)
Explorer
Level 22
Explosives +19 (77), Melee Weapons +4 (29)
Puppies!
Level 23
Melee Weapons +23 (52)
Quantum Chemist
Level 24
Melee Weapons +23 (75)
Bloody Mess
Level 25
Unarmed +21 (46), Melee Weapons +2 (77)
Toughness
Level 26
Unarmed +23 (69)
Nerves of Steel
Level 27
Small Guns +3 (80), Unarmed +8 (77), Speech +3 (80), Repair +3 (80), Science +3 (80), Melee Weapons +3 (80)
Warmonger
Level 28
Energy Weapons +3 (80), Lockpick +3 (80), Unarmed +3 (80), Explosives +3 (80), Barter +4 (81), Medicine +3 (80), Big Guns +4 (81)
Child at Heart
Level 29
Small Guns +2 (82), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +2 (82), Speech +2 (82), Repair +2 (82), Explosives +2 (82), Barter +2 (83), Science +2 (82), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +1 (82)
Animal Friend
Level 30
Small Guns +2 (90), Energy Weapons +2 (92), Lockpick +2 (92), Unarmed +2 (94), Speech +2 (92), Repair +2 (86), Explosives +2 (92), Barter +1 (92), Science +2 (86), Melee Weapons +2 (94), Medicine +2 (86), Big Guns +2 (94)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Pitt Fighter
Power Armor Training
Superior Defender
Punga Power!
Wired Reflexes
Xenotech Expert
Rad Regeneration
Ghoul Ecology
Hematophage
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