Strength
7
 
Perception
10
 
Endurance
6
 
Charisma
6
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
220
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
410
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Animal Friend
Ant Might
Comprehension
Educated
Gun Nut (2)
Intense Training (10)
Size Matters (3)
Tag!
Level 1
ST 2 PE 5 EN 5 CH 5 IN 9 AG 5 LK 9
Medicine, Repair, Science
Level 2
Energy Weapons +3 (20), Lockpick +3 (20), Unarmed +2 (19), Speech +2 (19), Explosives +3 (20), Barter +3 (20), Big Guns +3 (20)
Intense Training (AG)
Bobblehead (Medicine)
Level 3
Small Guns +3 (22), Energy Weapons +1 (21), Lockpick +1 (21), Unarmed +3 (22), Speech +3 (22), Sneak +3 (22), Explosives +1 (21), Barter +2 (22), Big Guns +2 (22)
Intense Training (ST)
Level 4
Small Guns +1 (23), Energy Weapons +3 (24), Lockpick +3 (24), Unarmed +1 (23), Speech +1 (23), Sneak +1 (23), Explosives +3 (24), Barter +2 (24), Melee Weapons +2 (15), Big Guns +2 (24)
Educated
Level 5
Small Guns +3 (26), Energy Weapons +1 (25), Lockpick +1 (25), Unarmed +3 (26), Speech +3 (26), Sneak +3 (26), Explosives +1 (25), Barter +1 (25), Melee Weapons +5 (20), Big Guns +1 (25)
Comprehension
Level 6
Small Guns +3 (29), Energy Weapons +2 (29), Lockpick +2 (29), Unarmed +3 (29), Speech +3 (29), Sneak +3 (29), Explosives +2 (29), Barter +2 (27), Big Guns +2 (27)
Intense Training (PE)
Level 7
Small Guns +2 (31), Energy Weapons +2 (31), Lockpick +2 (31), Unarmed +2 (31), Speech +2 (31), Sneak +2 (31), Explosives +2 (31), Barter +4 (31), Big Guns +4 (31)
Intense Training (ST)
Level 8
Small Guns +2 (33), Energy Weapons +2 (33), Lockpick +2 (33), Unarmed +2 (33), Speech +2 (33), Sneak +2 (33), Explosives +2 (33), Barter +2 (33), Melee Weapons +4 (26), Big Guns +2 (48)
Size Matters
Level 9
Small Guns +2 (35), Energy Weapons +2 (35), Lockpick +2 (35), Unarmed +2 (35), Speech +2 (35), Sneak +2 (35), Explosives +2 (35), Barter +2 (35), Melee Weapons +4 (30), Big Guns +2 (65)
Size Matters
Level 10
Small Guns +2 (37), Energy Weapons +5 (40), Lockpick +5 (40), Explosives +5 (40), Barter +5 (40)
Size Matters
Level 11
Small Guns +3 (42), Unarmed +3 (38), Speech +3 (38), Sneak +3 (40), Melee Weapons +10 (40)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Level 12
Small Guns +2 (46), Energy Weapons +1 (45), Lockpick +2 (46), Unarmed +2 (42), Speech +2 (42), Sneak +2 (44), Repair +2 (44), Explosives +2 (46), Barter +1 (43), Science +2 (44), Melee Weapons +2 (44), Big Guns +1 (83), Medicine +2 (54)
Intense Training (PE)
Level 13
Energy Weapons +1 (46), Unarmed +5 (47), Speech +5 (47), Sneak +3 (47), Repair +2 (51), Barter +3 (46), Science +2 (46), Melee Weapons +2 (46)
Gun Nut
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 14
Energy Weapons +4 (60), Lockpick +4 (60), Explosives +4 (60), Barter +4 (60), Melee Weapons +1 (59), Medicine +6 (60)
Intense Training (ST)
Level 15
Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +3 (60), Speech +4 (61), Sneak +4 (61), Explosives +1 (61), Barter +1 (61), Science +5 (61), Melee Weapons +2 (61), Medicine +1 (61)
Gun Nut
Level 16
Small Guns +1 (67), Energy Weapons +2 (65), Lockpick +2 (65), Unarmed +3 (63), Speech +2 (63), Sneak +2 (63), Repair +1 (67), Explosives +2 (65), Barter +2 (63), Science +2 (63), Melee Weapons +2 (63), Medicine +2 (63)
Intense Training (PE)
Ant Might
Level 17
Energy Weapons +1 (68), Lockpick +1 (68), Unarmed +3 (66), Speech +3 (66), Sneak +3 (66), Repair +1 (68), Explosives +1 (68), Barter +3 (66), Science +3 (66), Melee Weapons +1 (66), Medicine +3 (66)
Intense Training (PE)
Level 18
Small Guns +2 (71), Unarmed +3 (69), Speech +3 (69), Sneak +3 (71), Repair +1 (69), Barter +2 (68), Science +3 (69), Melee Weapons +3 (69), Medicine +3 (69)
Intense Training (AG)
Level 19
Energy Weapons +3 (71), Lockpick +3 (71), Unarmed +2 (71), Speech +2 (71), Repair +2 (71), Explosives +3 (71), Barter +2 (70), Science +2 (71), Melee Weapons +2 (71), Medicine +2 (71)
Tag! (Small Guns)
Level 20
Energy Weapons +2 (73), Lockpick +2 (73), Unarmed +2 (73), Speech +2 (73), Sneak +2 (73), Repair +2 (73), Explosives +2 (73), Barter +3 (73), Science +2 (73), Melee Weapons +2 (73), Medicine +2 (73)
Animal Friend
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (75)
Grognak the Barbarian => Melee Weapons +2 (77)
Grognak the Barbarian => Melee Weapons +2 (79)
Grognak the Barbarian => Melee Weapons +2 (81)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Lying, Congressional Style => Speech +2 (75)
Lying, Congressional Style => Speech +2 (77)
Lying, Congressional Style => Speech +2 (79)
Lying, Congressional Style => Speech +2 (81)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (75)
Nikola Tesla and You => Energy Weapons +2 (77)
Nikola Tesla and You => Energy Weapons +2 (79)
Nikola Tesla and You => Energy Weapons +2 (81)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (75)
Tumblers Today => Lockpick +2 (75)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (77)
Tumblers Today => Lockpick +2 (79)
Tumblers Today => Lockpick +2 (81)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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