Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Lady Killer/Black Widow
Life Giver
Light Step
Nerd Rage!
Ninja
No Weaknesses
Pyromaniac
Silent Running
Sniper
Strong Back
Swift Learner (3)
Tag!
Toughness
Level 1
ST 3 PE 5 EN 6 CH 5 IN 9 AG 6 LK 6
Medicine, Science, and Sneak
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Explosives +15 (40), Science +2 (50), Medicine +2 (50)
Lady Killer/Black Widow
Level 3
Sneak +8 (50), Repair +1 (34), Science +5 (55), Medicine +5 (55)
Swift Learner
Level 4
Small Guns +9 (36), Science +5 (60), Medicine +5 (60)
Educated
Level 5
Small Guns +14 (50), Energy Weapons +8 (33)
Swift Learner
Level 6
Sneak +5 (55), Energy Weapons +17 (50)
Swift Learner
Level 7
Small Guns +10 (60), Energy Weapons +10 (60), Repair +1 (35), Melee Weapons +1 (22)
Bloody Mess
Level 8
Sneak +5 (60), Melee Weapons +17 (39)
Comprehension
Level 9
Sneak +10 (70), Speech +1 (26), Melee Weapons +11 (50)
Commando
Level 10
Sneak +10 (80), Speech +2 (28), Melee Weapons +10 (60)
Finesse
Level 11
Speech +2 (30), Melee Weapons +20 (80)
Nerd Rage!
Ant Sight
Level 12
Lockpick +14 (41), Explosives +8 (50)
Sniper
Level 13
Lockpick +7 (48), Repair +15 (50)
Silent Running
Level 14
Lockpick +2 (50), Speech +20 (50)
Cyborg
Level 15
Big Guns +22 (49)
Adamantium Skeleton
Level 16
Unarmed +21 (48), Big Guns +1 (50)
Better Criticals
Level 17
Unarmed +2 (50), Barter +20 (45)
Action Boy/Girl
Level 18
Small Guns +10 (70), Energy Weapons +3 (75), Barter +9 (54)
Concentrated Fire
Level 19
Small Guns +10 (80), Speech +2 (52), Repair +10 (60)
Tag! (Barter)
Level 20
Sneak +10 (100), Small Guns +11 (91), Barter +1 (70)
Grim Reaper's Sprint
Level 21
Small Guns +9 (100), Lockpick +13 (63)
Ninja
Level 22
Lockpick +22 (85)
Gunslinger
Level 23
Energy Weapons +7 (82), Lockpick +15 (100)
Life Giver
Level 24
Energy Weapons +18 (100), Speech +4 (56)
No Weaknesses
Level 25
Speech +6 (62), Melee Weapons +16 (100)
Toughness
Level 26
Speech +22 (84)
Strong Back
Level 27
Speech +16 (100), Science +6 (66)
Light Step
Level 28
Science +22 (88)
Demolition Expert
Level 29
Explosives +10 (60), Science +12 (100)
Pyromaniac
Level 30
Barter +2 (82), Big Guns +20 (78)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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