Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Hematophage
Little Leaguer (3)
Nerves of Steel
Pitt Fighter
Power Armor Training
Rad Regeneration
Silent Running
Size Matters (3)
Sniper
Strong Back
Tag!
Thief (3)
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 1 IN 10 AG 9 LK 4
Lockpick, Sneak, and Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Small Guns)
Bobblehead (Medicine)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Level 2
Barter +20 (39)
Thief
Level 3
Barter +20 (59)
Thief
Ant Sight
Power Armor Training
Wired Reflexes
Hematophage
Covert Ops
Auto Expert
Rad Regeneration
Dream Crusher
Pitt Fighter
Booster Shot
Barkskin
Big Book of Science => Science +1 (39)
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Dean's Electronics => Repair +1 (36)
Grognak the Barbarian => Melee Weapons +1 (30)
Dean's Electronics => Repair +1 (37)
Guns and Bullets => Small Guns +1 (54)
Lying, Congressional Style => Speech +1 (20)
Level 4
Barter +11 (70), Big Guns +9 (36)
Thief
Level 5
Big Guns +20 (56)
Educated
Level 6
Energy Weapons +19 (48), Big Guns +4 (60)
Little Leaguer
Level 7
Energy Weapons +12 (60), Explosives +11 (50)
Little Leaguer
Level 8
Sneak +14 (80), Small Guns +9 (63)
Size Matters
Level 9
Small Guns +7 (70), Science +16 (55)
Size Matters
Level 10
Lockpick +8 (70), Medicine +15 (50)
Size Matters
Level 11
Speech +23 (43)
Little Leaguer
Level 12
Energy Weapons +3 (63), Explosives +20 (75)
Daddy's Boy/Girl
Level 13
Melee Weapons +23 (68)
Daddy's Boy/Girl
Level 14
Speech +23 (66)
Daddy's Boy/Girl
Level 15
Repair +23 (65)
Gun Nut
Level 16
Unarmed +6 (33), Melee Weapons +17 (85)
Gun Nut
Level 17
Lockpick +8 (78), Medicine +15 (80)
Gun Nut
Level 18
Energy Weapons +2 (65), Lockpick +2 (80), Unarmed +4 (37), Repair +5 (80), Science +10 (80)
Silent Running
Level 19
Small Guns +5 (90), Repair +8 (88), Science +10 (90)
Tag! (Energy Weapons)
Level 20
Lockpick +6 (86), Repair +2 (90), Melee Weapons +5 (90), Medicine +10 (90)
Cyborg (Energy Weapons)
Level 21
Lockpick +4 (90), Explosives +15 (90), Barter +4 (74)
Action Boy/Girl (Energy Weapons)
Level 22
Speech +7 (73), Barter +16 (90)
Grim Reaper's Sprint (Energy Weapons)
Level 23
Sneak +1 (91), Speech +22 (95)
Bloody Mess (Energy Weapons)
Level 24
Sneak +4 (95), Small Guns +5 (95), Repair +5 (95), Science +5 (95), Melee Weapons +4 (94)
Toughness (Energy Weapons)
Level 25
Energy Weapons +5 (95), Lockpick +5 (95), Explosives +5 (95), Barter +2 (92), Melee Weapons +1 (95), Medicine +5 (95)
Strong Back (Energy Weapons)
Level 26
Sneak +5 (100), Small Guns +5 (100), Energy Weapons +2 (97), Lockpick +2 (97), Repair +5 (100), Explosives +2 (97), Melee Weapons +2 (97)
Nerves of Steel (Energy Weapons)
Level 27
Unarmed +15 (52), Melee Weapons +3 (100), Medicine +5 (100)
Concentrated Fire (Energy Weapons)
Level 28
Unarmed +23 (75)
Finesse (Energy Weapons)
Level 29
Unarmed +23 (98)
Sniper (Energy Weapons)
Level 30
Energy Weapons +3 (100), Lockpick +3 (100), Speech +5 (100), Explosives +3 (100), Barter +4 (100), Science +5 (100)
Almost Perfect (Energy Weapons)
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