Level 1
ST 6 PE 5 EN 5 CH 1 IN 10 AG 9 LK 4
Lockpick, Sneak, and Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Small Guns)
Bobblehead (Medicine)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Level 2
Barter +20 (39)
Thief
Level 3
Barter +20 (59)
Thief
Ant Sight
Power Armor Training
Wired Reflexes
Hematophage
Covert Ops
Auto Expert
Rad Regeneration
Dream Crusher
Pitt Fighter
Booster Shot
Barkskin
Big Book of Science => Science +1 (39)
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Dean's Electronics => Repair +1 (36)
Grognak the Barbarian => Melee Weapons +1 (30)
Dean's Electronics => Repair +1 (37)
Guns and Bullets => Small Guns +1 (54)
Lying, Congressional Style => Speech +1 (20)
Level 4
Barter +11 (70), Big Guns +9 (36)
Thief
Level 5
Big Guns +20 (56)
Educated
Level 6
Energy Weapons +19 (48), Big Guns +4 (60)
Little Leaguer
Level 7
Energy Weapons +12 (60), Explosives +11 (50)
Little Leaguer
Level 8
Sneak +14 (80), Small Guns +9 (63)
Size Matters
Level 9
Small Guns +7 (70), Science +16 (55)
Size Matters
Level 10
Lockpick +8 (70), Medicine +15 (50)
Size Matters
Level 11
Speech +23 (43)
Little Leaguer
Level 12
Energy Weapons +3 (63), Explosives +20 (75)
Daddy's Boy/Girl
Level 13
Melee Weapons +23 (68)
Daddy's Boy/Girl
Level 14
Speech +23 (66)
Daddy's Boy/Girl
Level 15
Repair +23 (65)
Gun Nut
Level 16
Unarmed +6 (33), Melee Weapons +17 (85)
Gun Nut
Level 17
Lockpick +8 (78), Medicine +15 (80)
Gun Nut
Level 18
Energy Weapons +2 (65), Lockpick +2 (80), Unarmed +4 (37), Repair +5 (80), Science +10 (80)
Silent Running
Level 19
Small Guns +5 (90), Repair +8 (88), Science +10 (90)
Tag! (Energy Weapons)
Level 20
Lockpick +6 (86), Repair +2 (90), Melee Weapons +5 (90), Medicine +10 (90)
Cyborg (Energy Weapons)
Level 21
Lockpick +4 (90), Explosives +15 (90), Barter +4 (74)
Action Boy/Girl (Energy Weapons)
Level 22
Speech +7 (73), Barter +16 (90)
Grim Reaper's Sprint (Energy Weapons)
Level 23
Sneak +1 (91), Speech +22 (95)
Bloody Mess (Energy Weapons)
Level 24
Sneak +4 (95), Small Guns +5 (95), Repair +5 (95), Science +5 (95), Melee Weapons +4 (94)
Toughness (Energy Weapons)
Level 25
Energy Weapons +5 (95), Lockpick +5 (95), Explosives +5 (95), Barter +2 (92), Melee Weapons +1 (95), Medicine +5 (95)
Strong Back (Energy Weapons)
Level 26
Sneak +5 (100), Small Guns +5 (100), Energy Weapons +2 (97), Lockpick +2 (97), Repair +5 (100), Explosives +2 (97), Melee Weapons +2 (97)
Nerves of Steel (Energy Weapons)
Level 27
Unarmed +15 (52), Melee Weapons +3 (100), Medicine +5 (100)
Concentrated Fire (Energy Weapons)
Level 28
Unarmed +23 (75)
Finesse (Energy Weapons)
Level 29
Unarmed +23 (98)
Sniper (Energy Weapons)
Level 30
Energy Weapons +3 (100), Lockpick +3 (100), Speech +5 (100), Explosives +3 (100), Barter +4 (100), Science +5 (100)
Almost Perfect (Energy Weapons)