Level 1
ST 7 PE 7 EN 7 CH 1 IN 7 AG 7 LK 4
Small Guns, Barter, and Speech
Level 2
Energy Weapons +2 (20), Lockpick +2 (20), Repair +2 (25), Explosives +2 (20), Science +2 (20), Melee Weapons +2 (20), Medicine +2 (20), Big Guns +3 (21)
Gun Nut
Level 3
Sneak +4 (22), Small Guns +4 (42), Unarmed +4 (22), Speech +2 (23), Repair +1 (26), Science +2 (27)
Daddy's Boy/Girl
Level 4
Energy Weapons +2 (22), Lockpick +2 (22), Explosives +2 (22), Barter +4 (25), Melee Weapons +2 (22), Medicine +2 (32), Big Guns +3 (24)
Daddy's Boy/Girl
Level 5
Small Guns +3 (50), Energy Weapons +2 (24), Lockpick +2 (24), Repair +2 (33), Explosives +2 (24), Science +2 (34), Melee Weapons +2 (24), Medicine +2 (34)
Gun Nut
Level 6
Sneak +2 (24), Small Guns +2 (57), Energy Weapons +1 (25), Unarmed +2 (24), Speech +2 (25), Repair +2 (40), Explosives +1 (25), Science +2 (36), Melee Weapons +2 (26), Big Guns +1 (25)
Gun Nut
Level 7
Sneak +2 (26), Small Guns +2 (59), Unarmed +2 (26), Speech +2 (27), Repair +2 (42), Science +2 (43), Melee Weapons +3 (29), Medicine +2 (41)
Daddy's Boy/Girl
Level 8
Sneak +4 (30), Unarmed +4 (30), Speech +3 (30), Explosives +5 (30), Melee Weapons +1 (30)
Size Matters
Level 9
Energy Weapons +5 (30), Lockpick +6 (30), Barter +5 (30), Medicine +1 (42)
Little Leaguer
Level 10
Sneak +5 (40), Unarmed +5 (35), Speech +5 (35), Science +2 (45)
Thief
Level 11
Energy Weapons +5 (35), Explosives +5 (45), Barter +5 (35), Medicine +2 (44)
Little Leaguer
Level 12
Energy Weapons +5 (40), Lockpick +5 (45), Repair +2 (44), Barter +5 (40)
Thief
Level 13
Small Guns +1 (60), Unarmed +10 (45), Speech +5 (40), Repair +1 (45)
Little Leaguer
Level 14
Energy Weapons +5 (45), Speech +5 (45), Barter +1 (41), Medicine +1 (45), Big Guns +5 (45)
Thief
Level 15
Energy Weapons +3 (48), Barter +9 (50), Big Guns +5 (65)
Size Matters
Level 16
Energy Weapons +2 (50), Repair +5 (50), Melee Weapons +5 (50), Medicine +5 (50)
Size Matters
Level 17
Energy Weapons +2 (52), Unarmed +5 (50), Speech +5 (50), Barter +5 (55)
Action Boy/Girl
Level 18
Energy Weapons +3 (55), Lockpick +5 (55), Explosives +5 (55), Medicine +4 (54)
Silent Running
Level 19
Unarmed +5 (55), Speech +2 (52), Science +10 (55)
Comprehension
Level 20
Speech +3 (55), Repair +5 (55), Melee Weapons +5 (55), Medicine +4 (58)
Strong Back
Level 21
Energy Weapons +5 (60), Lockpick +2 (57), Explosives +5 (60), Barter +5 (60)
Grim Reaper's Sprint
Level 22
Unarmed +5 (60), Speech +5 (60), Science +5 (60), Medicine +2 (60)
Cyborg
Level 23
Small Guns +4 (64), Lockpick +3 (60), Repair +5 (60), Melee Weapons +5 (60)
Commando
Level 24
Small Guns +2 (66), Unarmed +5 (65), Science +5 (65), Medicine +5 (65)
Sniper
Level 25
Sneak +5 (65), Speech +5 (65), Repair +5 (65), Melee Weapons +2 (62)
Gunslinger
Level 26
Small Guns +4 (70), Lockpick +5 (65), Explosives +5 (65), Melee Weapons +3 (65)
Nerves of Steel
Level 27
Lockpick +2 (67), Repair +5 (70), Science +5 (70), Medicine +5 (70)
Toughness
Level 28
Sneak +5 (70), Lockpick +2 (69), Unarmed +5 (70), Speech +5 (70)
Explorer
Level 29
Lockpick +1 (70), Explosives +5 (70), Barter +6 (66), Melee Weapons +5 (70)
Tag! (Energy Weapons)
Level 30
Small Guns +5 (82), Repair +3 (80), Barter +4 (89), Science +5 (82)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +2 (91)
Ant Might
Wired Reflexes